OBLIVION
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DeParallaxer mod by
Oblivion » Models And Textures
Added: 19/04/2006 - 09:14AM
Updated: 02/05/2009 - 07:49PM

427 Endorsements

1.1 Latest version

20,141 Unique D/Ls

20,182 Total D/Ls

104,853 Total Views

Uploaded by throttlekitty

Description

Last updated at 19:49, 2 May 2009 Uploaded at 9:14, 19 Apr 2006

This mod removes the parallax/displacement shader from about 500 different .nif files used in Oblivion. It replaces it with the standard diffuse shader that nearly everything else in the game uses.

Why? Performance! On my machine, I gain an average of 5 FPS when playing in areas that use parallax shading with this modification. Also, movement in parallax-disabled areas now seems smoother to me. However, the tradeoff is that these surfaces now appear very flat, and lose a bit of their previous shiny-ness. But, this is the nature of performance tweaking. Also undoing hard work by Bethesda... Sorry guys.

- Updated in 1.1: some rocks and stuff I missed in 1.0, and a whole slew of interior and exterior architecture from bravil, bruma, and chorrol! Some pieces here and there from the fortruins set, and the ubitiquous rock wall, and more!
150 new pieces in all.

This release should be the final one. yippee!

7-zip will be needed to unpack this mod.