ZuTheSkunks True Chrysamere
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Oblivion » Modders Resources & Tutorials
Added: 29/03/2010 - 09:00PM
Updated: 24/03/2011 - 11:23PM
Description
Last updated at 23:23, 24 Mar 2011 Uploaded at 21:00, 29 Mar 2010
Description
This is no more, no less, than modder's resource (which means it's only an object ready for use in creation of the mod, not the mod itself) of the most accurate replica of Chrysamere, the Paladin's Blade and Sword of Heroes, as called in the book "Tamrielic Lore". The ESP file contains Chrysamere already turned into working weapon, with stats and properties as close to the Morrowind version as possible. If you wish to test it in-game, you can open console and type "setstage ZUChrysamereTestQuest 10", and you'll get Chrysamere without any unnecessary questions.
This resource don't have any requirements to be checked in-game (although it's strongly suggested to possess Knights of the Nine DLC before downloading, as the blade is based on mesh of Crusader's Sword). It's absolutely compatible with any mod you will use (well, maybe except some extremely unusual causes).
(IT'S A STANDALONE SWORD, IT DOESN'T OVERWRITE CRUSADER'S SWORD!!!)
There is an OBSE version available, which makes the sword's enchantment closer to the Morrowind's "Cast When Used" version. This one requires Oblivion Script Extender to work.
Installation
Put the ESP file in your Oblivion\Data folder and mark it in Data Files from Oblivion Launcher (or on the Mods list, if you're using Wrye Bash).
Then, you must put files/folders from those attached to the RAR in their equivalents from Oblivion\Data folder (so if in any case you will receive question about overwriting the folder, DON'T PRESS "Yes"). For example, if RAR file contains something like that:
Meshes\ZU\Chrysamere\Chrysamere.nif
Then you must put it that way:
Oblivion\Data\Meshes\ZU\Chrysamere\Chrysamere.nif
After putting all files in their places, you're free to go.
Un-Installation
Search for "ZU" folder in those locations:
* Meshes
* Textures
* Textures\Menus\Icons
* Textures\Menus50\Icons
* Textures\Menus80\Icons
Then, remove folders named "Chrysamere". After removing those files, remove the ESP file and that's all.
Credits and permissions:
Zu: creation of the mod, changing the Crusader's Sword (mesh and texture) to turn it into Chrysamere.
miguick: OBSE version of the enchantment.
Bethesda Softworks: Crusader's Sword (on which the blade is based) and the whole game.
Do with this mod whatever you want, except making it commercial. But please credit all authors, if you're going to use it anywhere. It would be appreciated if you can inform me - just inform, no need to ask for a permission - about using it in your mod, but it's not required.
However, there's one condition about using things from my mods: they cannot be used in anything sex-related. That's right, no sexy outfits, no sexy animations, no "hot" romances and so on. Your mod does contain things like that, you HAVE to ask me for a permission. And I can get REALLY pissed off, if my creation will be used in anything sex-related without my permission. You've been warned!
This is no more, no less, than modder's resource (which means it's only an object ready for use in creation of the mod, not the mod itself) of the most accurate replica of Chrysamere, the Paladin's Blade and Sword of Heroes, as called in the book "Tamrielic Lore". The ESP file contains Chrysamere already turned into working weapon, with stats and properties as close to the Morrowind version as possible. If you wish to test it in-game, you can open console and type "setstage ZUChrysamereTestQuest 10", and you'll get Chrysamere without any unnecessary questions.
This resource don't have any requirements to be checked in-game (although it's strongly suggested to possess Knights of the Nine DLC before downloading, as the blade is based on mesh of Crusader's Sword). It's absolutely compatible with any mod you will use (well, maybe except some extremely unusual causes).
(IT'S A STANDALONE SWORD, IT DOESN'T OVERWRITE CRUSADER'S SWORD!!!)
There is an OBSE version available, which makes the sword's enchantment closer to the Morrowind's "Cast When Used" version. This one requires Oblivion Script Extender to work.
Installation
Put the ESP file in your Oblivion\Data folder and mark it in Data Files from Oblivion Launcher (or on the Mods list, if you're using Wrye Bash).
Then, you must put files/folders from those attached to the RAR in their equivalents from Oblivion\Data folder (so if in any case you will receive question about overwriting the folder, DON'T PRESS "Yes"). For example, if RAR file contains something like that:
Meshes\ZU\Chrysamere\Chrysamere.nif
Then you must put it that way:
Oblivion\Data\Meshes\ZU\Chrysamere\Chrysamere.nif
After putting all files in their places, you're free to go.
Un-Installation
Search for "ZU" folder in those locations:
* Meshes
* Textures
* Textures\Menus\Icons
* Textures\Menus50\Icons
* Textures\Menus80\Icons
Then, remove folders named "Chrysamere". After removing those files, remove the ESP file and that's all.
Credits and permissions:
Zu: creation of the mod, changing the Crusader's Sword (mesh and texture) to turn it into Chrysamere.
miguick: OBSE version of the enchantment.
Bethesda Softworks: Crusader's Sword (on which the blade is based) and the whole game.
Do with this mod whatever you want, except making it commercial. But please credit all authors, if you're going to use it anywhere. It would be appreciated if you can inform me - just inform, no need to ask for a permission - about using it in your mod, but it's not required.
However, there's one condition about using things from my mods: they cannot be used in anything sex-related. That's right, no sexy outfits, no sexy animations, no "hot" romances and so on. Your mod does contain things like that, you HAVE to ask me for a permission. And I can get REALLY pissed off, if my creation will be used in anything sex-related without my permission. You've been warned!
