Oblivion

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SeiGGy

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seiggy

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About this mod

=================================== Necromancer\'s Guild ALPHA README =================================== =================================== LICENSE AND COPYRIGHT =================================== Music by Kevin MacLeod (incompetech.com) Licensed under Creative Commons \"Attribution 2.0\" http://creativecommons.org/licenses/by/2.0

Permissions and credits
Mirrors
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Necromancer's Guild ALPHA README
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WARNING
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This mod has been discontinued. It is no longer supported. If anyone wishes to finish it, feel free.

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LICENSE AND COPYRIGHT
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Music by Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 2.0" http://creativecommons.org/licenses/by/2.0/

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INTRODUCTION
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"While the Arts of Necromancy are only illegal in the province of
Morrowind, few citizens of the Empire have an enlightened view of our Art. Thus, the acquisition of corpses on which to experiment is often difficult...

...In Cyrodiil, a few Necromancers who have served the Empire are given the corpses of criminals and traitors to use legally. This provides those who have acquired such a post with a fresh supply of corpses, most of them young, strong, and intact...

...While the Arts of Necromancy can be practiced on animals, such experiments rarely produce interesting results. The servant's ability to follow directions seems to be related to the subject's intelligence in life. While raising the corpse of a man, elf, or beastman can produce a useful servant, the corpses of animals produce mere guard dogs at best. Often a raised animal is unable to distinguish its master from the rest of the living and many amateur practitioners have been torn apart by the animal servants they created. Let such stories be a lesson to you..."
- Taken from On the Preperation of a Corpse

To start the questline look for a jounal somewhere in the Imperial City. From there is should be self-explanitory.

oh yeah, and dont attack the ghosts in the hallway, they expell you from the DB Guild...still working on creating new ghosts that are unattackable for looks inside this area...YOU HAVE BEEN WARNED...

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VERSION HISTORY
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- VERSION .05 ALPHA -
Changed final reward to a book that allows player to choose a single horse, instead of giving all three.
Retooled entire Necromancers World so its much smoother, and the landscape looks much nicer
Added first floor to the Necromancer's Tower
Changed Jack's AI so that he should go to the Tower after the quest is complete *still not fully tested*
Few other small tweaks to the mod

- VERSION .04 ALPHA -

Fixed the Mehtcen dungeon to include a Void Soul Gem instead of a Black Soul gem.
Fixed length of time Dialog stays on screen for jack's conversation
Added a key requirment to the new World's entrace, key recieved at the end of the Ethereal Horses quest.
Fixed shader issues on Horses
Fixed Jack's dialog to better reflect the location of Mehtcen
Added Necromancer's Alter to the New World
Removed broken references, fixed compatibility flags from other mods

- VERSION .03 ALPHA -

Initial questline has been initially scripted out, the
passage to the world of the Necromancers has been created, and the initial landmass of the Necromancer's World has been created.

- VERSION .02 ALPHA -

Changed some of the dialog in the initial quest to reflect quest
better. Also changed journal entry to reflect this.

- VERSION .01 ALPHA -

Initial pre-release, includes the Ethereal Horses quest, and an
introduction to the Necromancer's Guild. 2 New Necromancer Spells, the Necromancer Skill, and the original Ethereal Horses spells.

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BUG FIXES
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v.04 - fixed issue with Mehtcen containing a Black Soul Gem instead of a Void Soul Gem
v.02 - fixed issue with door to the Aylied Ruin not opening

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KNOWN ISSUES
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V.05 - Issue with ghost clones kicking you out of DB Guild...working on replacing them to fix this...DO NOT ATTACK THEM, just ignore them for now, they will not attack you (or they shouldnt at least)

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GETTING STARTED
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SOFTWARE DEPENDENCIES
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The Elderscrolls IV: Oblivion

INSTALLATION INSTRUCTIONS
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Run the .msi and choose your Oblivion/Data dir if its not correct...I have changed over to MSI installers after the numerous emails about how to extract RAR files!

TESTING THE SOFTWARE
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This mod is still in alpha release status, please email post all bugs in http://www.elderscrolls.com/forums/index.php?showtopic=380429 or email to [email protected]

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SOURCE CODE INFORMATION
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If you need help creating a mod that uses any features that I have already created here, feel free to email me and I will help you with any problems that I can! If you want to direct copy anything from my mod, just please credit me for the work!


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DIRECTORY STRUCTURE
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\Oblivion\Data\Necromancer Guild Prequal.esp
\Oblivion\Data\Meshes\creatures
\Oblivion\Data\Meshes\creatures\horse
\Oblivion\Data\Meshes\creatures\horse\horsefire.nif
\Oblivion\Data\Meshes\creatures\horse\horsefrost.nif
\Oblivion\Data\Meshes\creatures\horse\horseheadfire.nif
\Oblivion\Data\Meshes\creatures\horse\horseheadfrost.nif
\Oblivion\Data\Meshes\creatures\horse\horseheadshock.nif
\Oblivion\Data\Meshes\creatures\horse\horseshock.nif
\Oblivion\Data\Meshes\creatures\horse\mane_fire.nif
\Oblivion\Data\Meshes\creatures\horse\tail_fire.nif
\Oblivion\Data\sound\fx
\Oblivion\Data\sound\fx\Necro
\Oblivion\Data\sound\fx\Necro\The_Dread_Kevin_MacLeod.mp3
\Oblivion\Data\textures\creatures
\Oblivion\Data\textures\creatures\horse
\Oblivion\Data\textures\creatures\horse\horsefrost.dds
\Oblivion\Data\textures\creatures\horse\horsefrost_n.dds
\Oblivion\Data\textures\creatures\horse\horsetailfire.dds
\Oblivion\Data\textures\creatures\horse\horsetailfire_n.dds
\Oblivion\Data\textures\creatures\horse\horse_fire.dds
\Oblivion\Data\textures\creatures\horse\horse_n.dds
\Oblivion\Data\textures\creatures\horse\horse_shock.dds


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CONTRIBUTORS
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Questline Story designed by SeiGGy, Written by Ciinien
All dialog written by Ciinien

Music by Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 2.0" http://creativecommons.org/licenses/by/2.0/


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CONTACT INFORMATION AND WEBSITE
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We welcome your feedback, suggestions and contributions. Contact us via email if you have questions, feedback, code submissions, and bug reports.

For general inquiries - [email protected] or on TES Forums::
http://www.elderscrolls.com/forums/index.php?showtopic=380429

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