Oblivion

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Better Birthsigns 1.0 by Xereau README 1. ABOUT This is a mod that adds various powers, lesser powers, and abilities to the BIRTHSIGNS found in TES: Oblivion. Listed below is a description of each change made to each sign. 2. INSTALLATION Extract the .esp file to the DATA directory in your Oblivion folder. Default is c: Program Files/

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Better Birthsigns 1.0 by Xereau README

1. ABOUT

This is a mod that adds various powers, lesser powers, and abilities to the BIRTHSIGNS found in TES: Oblivion. Listed below is a description of each change made to each sign.

2. INSTALLATION

Extract the .esp file to the DATA directory in your Oblivion folder. Default is c: Program Files/Bethesda Softworks/Oblivion/Data

3. DETAILS

THE APPRENTICE

The Apprentice now starts with 1 new Apprentice Level spell, from each school of Magicka. They are as follows:

Glimmer - Spell - 25 Magicka Cost
School: RESTORATION, Apprentice
Description: A cascading Resist Magic spell on self, that decays over time.
•5 Resist Magic on self 10 seconds
•4 Resist Magic on self 8 seconds
•3 Resist Magic on self 6 seconds
•2 Resist Magic on self 4 seconds
•1 Resist Magic on self 1 seconds

Inferno Skin - Spell - 45 Magicka Cost
School: ALTERATION, Apprentice
Description: A cascading Fire Shield spell on self, that decays over time.
•10 Fire Shield on self 20 seconds
•5 Fire Shield on self 15 seconds
•5 Fire Shield on self 10 seconds
•5 Fire Shield on self 5 seconds

Shadowstep - Spell - 35 Magicka Cost
School: Illusion, Apprentice
Description: A quick blip of Invisibility, followed by a cascading Chameleon Spell on self, that decays over time.
Invis on self 5 seconds
•10 Chameleon on self 20 seconds
•5 Chameleon on self 150 seconds
•5 Chameleon on self 10 seconds
•5 Chameleon on self 5 seconds

Soul Reap - Spell - 60 Magicka Cost
School: Mysticism, Apprentice
Description: Area Soul Trap on Touch
•Soul Trap on Touch, 30 seconds, Area 5 Feet

Trickster - Spell - 35 Magicka Cost
School: Conjuration, Apprentice
Description: Summon a Scamp to aid you.
•Summon Scamp, 20 seconds on self.

Void Touch – Spell - 100 Magicka Cost
School: Desctruction, Apprentice
Description: A fatiguing touch in an area, for self defence.
•10 Damage Fatigue in 10 feet for 10 seconds
•10 Drain Spell in 10 feet for 10 seconds
•5 Drain Spell in 10 feet for 7 seconds
•5 Drain Spell in 10 feet for 4 seconds

THE ATRONAUCH

Dark Aura - Spell - 15 Magicka Cost
School: Destruction, Restoration, Apprentice
Description: A sick aura that takes the Atronauch's health, and replenishes magicka.
•1 Damage Health on self, 30 seconds
•1 Restore Magicka on self, 60 seconds

Golem Chant - Spell - 5 Magicka Cost
School: Illusion, Novice
•Description: Rally your servants!
•50 Rally on touch, 20 seconds

Golem Skin - Ability
Description: As a punishment for reanimation, the gods curse your armor.
•Constant Effect: Disintegrate Armor 10 on self.

Golem Touch - Spell - 10 Magicka Cost
School: Conjuration, Apprentice
Description: Reanimate a fallen creature or NPC
•Reanimate on Target 20 seconds

Will Sap - Spell - 90 Magicka Cost
School: Restoration, Apprentice
Description: Befuddle your opponents.
•Absorb Attribute: Willpower, 20 on Touch, 10 seconds
•Absorb Magicka, 10 points on Touch, 10 seconds

THE LADY

Silk Tongue – Spell – 20 Magicka Cost
School: Illusion, Apprentice
Description: The charm of a Lady can get her places.
•30 Charm on self, 15 seconds

Lady’s Grasp – Spell – 40 Magicka Cost
School: Destruction, Apprentice
Description: The grasp of The Lady can slow her opponent, weakening them to magic.
•10 Drain Speed on Target, 15 seconds
•10 Drain Speed on Target, 10 seconds
•10 Drain Speed on Target, 5 seconds
•20 Weakness to Magic on Target, 15 seconds

Lady’s Fervor – Spell – 40 Magicka Cost
School: Illusion/Restoration, Journeyman
Description: Those under the influence of The Lady will like her rallying words.
•15 Fort Strength on Touch, 30 seconds
•30 Rally on Touch, 30 seconds

Lady’s Bulwark – Spell – 25 Magicka Cost
School: Restoration/Alteration, Apprentice
Description: The Lady can hide behind a magical bulwark..
•40 Fort Health on self, 20 seconds
•10 Shield on self, 20 seconds

Acid Tongue – Spell – 5 Magicka Cost
School: Illusion, Novice
Description: The Lady can send anyone into a tirade with her acid tongue.
•30 Frenzy on Target in 5 feet, 15 seconds

THE LORD

Grip of the North – Spell – 18 Magicka Cost
School: Destruction, Novice
•Description: The Lord’s icy grip can rend his opponents to the bone.
1 Frost Damage on Touch, 10 seconds
•20 Weakness to Frost on Touch, 20 seconds

Constitution of the North – Spell – 25 Magicka Cost
School: Restoration/Destruction, Novice
Description: The secret to success in the repertoire of The Lord
•10 Restore Fatigue on Self, 10 seconds
•20 Weakness to Fire on Self, 10 seconds

Commanding Prescence – Spell – 40 Magicka Cost
School: Restoration/Illusion, Apprentice
Description: Lose yourself in the presence of The Lord.
•20 Absorb Personality on Touch, 20 seconds
•20 Demoralize on Touch, 5 seconds

Aurora Borealis – Spell – 10 Magicka Cost
School: Illusion, Novice
Desciption: Light the way with the Northern Lights.
•20 Light on Target, in 20 Feet, 10 seconds.

THE LOVER

White Lie – Spell – 35 Magicka Cost
School: Destruction/Restoration, Apprentice
Description: Short term gain, for long term loss.. the double edged blade of the lie.
•1 Damage Luck on self, 3 seconds
•20 Fort Personality on self, 30 seconds

Smooth Move – Spell – 25 Magicka Cost
School: Restoration, Apprentice
Description: Lucky for you your smile transcends your deceit.
•10 Fort Personality on self, 20 seconds
•10 Fort Luck on self, 20 seconds

Mend – Spell – 35 Magicka Cost
School: Destruction/Restoration, Apprentice
Description: Mend up after a disastrous encounter
•30 Drain Endurance on self, 20 seconds
•3 Restore Health, 10 seconds

Diversion – Power – 0 Magicka Cost
School: Restoration, Apprentice
Description: With your luck on the rocks, you might need a helping hand.
•1 Restore Luck on self, 10 seconds

THE MAGE

Static Pulse – Pulse – 65 Magicka Cost
School: Illusion/Destruction, Apprentice
Description: Gain the upper hand when creatures swarm you.
•Paralyze on Touch, in 5 feet, 2 seconds
•5 Shock Damage on Touch, in 5 feet, 1 second
•Silence on Touch, in 5 feet, 5 seconds

Spirit Drain – Spell – 50 Magicka Cost
School: Destruction, Apprentice
Description: Damage the speed and strength of your opponent.
•1 Damage Speed on Target, in 5 feet, for 5 seconds
•1 Damage Strength on Target, in 5 feet, for 5 seconds

Mage’s Companion – Spell – 50 Magicka Cost
School: Conjuration, Apprentice
Description: Summon a Clanfear to your side for a short time.
•Summon Clanfear for 15 seconds.

Null Space – Spell – 25 Magicka Cost
School: Mysticism, Apprentice
Description: Rend the magical enchantments from your enemy.
•30 Dispel on Target

Chain Lightning – Spell – 40 Magicka Cost
School: Destruction, Apprentice
Description: Shock your enemies with you’re a furious storm.
•5 Shock Damage, in 20 feet, 1 second
•3 Shock Damage, in 10 feet, 3 seconds
•2 Shock Damage, in 5 feet, 6 seconds

THE RITUAL

Shackles – Spell – 45 Magicka Cost
School: Destruction, Apprentice
Description: Drain the speed and mind of your opponent.
•20 Drain speed on Touch, 10 seconds
•100 Drain Magicka on Touch, 10 seconds

Mara’s Touch – Spell – 30 Magicka Cost
School: Restoration, Apprentice
Description: Heal your companion in a cascading wave of compassion.
•1 Restore Health on Touch, 10 seconds
•1 Restore Health on Touch, 7 seconds
•2 Restore Health on Touch, 4 seconds
•10 Restore Health on Touch, 1 second

Mara’s Compassion – Lesser Power – 90 Magicka Cost
School: Restoration, Apprentice
Description: Cure the disease of a friend, and boost your immunity while doing it.
•Cure Disease on Touch
•20 Resist Disease on Touch, 30 seconds.

Mara’s Balance – Lesser Power – 100 Magicka Cost
School: Restoration, Journeyman
Description: Sap the energy of your opponent while focusing your melee attacks.
•10 Absorb Fatigue on Touch, 10 seconds
•20 Fort Blade on self, 20 seconds
•20 Fort Blunt on self, 20 seconds

Desist – Spell – 60 Magicka Cost
School: Destruction/Illusion, Journeyman
Description: Freeze your opponent briefly as you damage their fatigue.
•10 Damage Fatigue on Touch, in 5 feet, 10 second
•Paralyze, in 5 feet, 1 second

Cease – Spell – 40 Magicka Cost
School: Illusion, Journeyman
Description: Stun your opponent with a sphere of Silence.
•Paralyze on Touch, in 5 feet, 1 second
•Silence on Touch, in feet, 5 seconds

THE SERPENT

Serpent’s Tongue – Spell – 30 Magicka Cost
School: Destruction/Restoration, Apprentice
Description: Damage your opponents’ personality, while bolstering your own.
•1 Damage Personality on Touch, in 5 feet, 3 seconds
•10 Fort Personality on self, 10 seconds

Serpent’s Strike – Lesser Power – 5 Magicka Cost
School: Destruction, Novice
Description: Weaken your opponent to Magicka, at the cost of your mind
•20 Drain Intelligence on self, 20 seconds
•20 Weakness to Magicka on Target, in 5 feet, 20 seconds

Lethargy – Spell – 60 Magicka Cost
School: Destruction/Illusion, Journeyman
Description: Drain your opponents of their energy, while doing the same to yourself.
•10 Damage Fatigue on Touch, in 5 feet, 10 seconds
•15 Drain Speed on Touch, 10 seconds
•10 Drain Speed on Touch, 7 seconds
•10 Drain Speed on Touch, 4 seconds
•15 Drain Speed on self, 10 seconds
•10 Drain Speed on self, 5 seconds
•Paralyze Self, 1 second

Serpent’s Fog – Spell – 80 Magicka Cost
School: Destruction, Journeyman
Description: Damage your opponent’s health, at the cost of your fatigue
•5 Damage Fatigue on self, 10 seconds
•5 Damage Health on Touch, in 10 feet, 10 seconds

Basking Glow – Lesser Power – 20 Magicka Cost
School: Destruction/Illusion/Restoration, Apprentice
Description: Damage your opponent with fire, basking in its glow regens your health.
•2 Fire Damage on touch, 10 seconds
•1 Fire Damage on touch, 5 seconds
•10 Fire Damage on touch, 1 second
•Paralyze on self, 1 second
•20 Restore Health on self, 1 second

THE SHADOW

Moonstrike – Power – 0 Magicka Cost
School: Restoration/Illusion, Journeyman
Description: Pop out of the shadows and absorb the paralyze your opponents by absorbing their fatigue
•20 Absorb Fatigue on touch, in 5 feet, 5 seconds
•Paralyze on Touch, in 5 feet, 5 seconds

Moonshade – Lesser Power – 25 Magicka Cost
School: Illusion
Description: Fade into the shade of the moon, emerging slowly there after.
•Invisibility on self, 5 seconds
•10 Chameleon on self, 10 seconds
•5 Chameleon on self, 7 seconds
•5 Chameleon on self, 4 seconds

Moondust – Spell – 35 Magicka Cost
School: Illusion, Apprentice
Description: Briefly disappear when you silence your target.
•Invisibility on self, 5 seconds
•Silence on Target, in 10 feet, 5 seconds

Midnight Solstice – Lesser Power – 45 Magicka Cost
School: Destruction/Illusion/Restoration, Apprentice
Description: Disappear before your opponent’s eyes, and heal yourself while at a cost to your strength.
•25 Drain Strength on self, 10 seconds
•10 Drain Strength on self, 8 seconds
•10 Drain Strength on self, 6 seconds
•10 Drain Strength on self, 4 seconds
•Invisiblity on self, 10 seconds
•3 Restore Health on self, 10 seconds

Camouflage – Spell – 50 Magicka Cost
School: Illusion/Restoration, Apprentice
Description: Sneak with the best of them
•10 Chameleon on self, 20 seconds
•20 Fort Sneak on self, 20 seconds.

THE STEED

Warhorse – Power – 0 Magicka Cost
School: Restoration/Destruction, Apprentice
Description: Resist your enemies spells, but stunt your Magicka Regen while doing so.
•30 Resist Fire on self, 30 seconds
•30 Resist Frost on self, 30 seconds
•30 Resist Shock on self, 30 seconds
•10 Resist Magicka on self, 30 seconds
•Stunted Magicka on self, 30 seconds

Trample – Spell – 45 Magicka Cost
School: Destruction/Illusion, Journeyman
Description: Trample your opponents into submission.
•3 Damage Agility on Touch, in 5 feet, 2 seconds
•10 Damage Health on Touch, in 5 feet, 2 seconds
•Paralyze on Touch, in 5 feet, 2 seconds

Second Wind – Power – 0 Magicka Cost
School: Restoration, Novice
Description: Restore your Fatigue
•10 Restore Fatigue on self, 60 seconds

Pack Horse – Lesser Power – 90 Magicka Cost
School: Alteration, Novice
Description: Load up on loot for a short time!
•150 Feather for 300 seconds

Gallop – Lesser Power – 80 Magicka Cost
School: Destruction.Restoration, Journeyman
Description: Push yourself to new speeds while damaging your fatigue.
•3 Damage Fatigue on self, 60 seconds
•20 Fort Speed on self, 60 seconds

THE THIEF

Yoink – Spell – 10 Magicka Cost
School: Mysticism, Novice
Description: Steal from a distance!
•10 Telekinesis on self, 10 seconds

Skulk – Lesser Power – 30 Magicka Cost
School: Illusion/Restoration, Novice
Description: You are a thief, now act like one!
•10 Chameleon on self, 10 seconds
•20 Fort Sneak on self, 20 seconds

Lucky Blade – Lesser Power – 25 Magicka Cost
School: Conjuration/Restoration, Apprentice
Description: Summon a lucky dagger to your side!
•Bound Dagger on self, 30 seconds
•5 Fort Luck on self, 30 seconds

Dexterity – Lesser Power – 30 Magicka Cost
School: Restoration, Apprentice
Description: You are lucky with your lockpick!
•5 Fort Luck on self, 10 seconds
•20 Fort Security on self, 20 seconds

Cleptomania – Power – 0 Magicka Cost
School: Alteration, Journeyman
Description: Open easy locks in a 20 foot radius once per day.
•Open EASY lock in 20 feet on target.

THE TOWER

Tower Spire – Lesser Power – 20 Magicka Cost
School: Mysticism, Apprentice
Description: Absorb spells cast on you.
•5 Spell Absorption on self, 20 seconds

Tower Shade – Lesser Power – 60 Magicka Cost
School: Mysticism, Apprentice
Description: Reflect spells cast on you!
•10 Reflect Spell on self, 20 seconds

Tower Rampart – Lesser Power – 45 Magicka Cost
School: Restoration, Journeyman
Description: Hide behind a rampart of health, Magicka, and fatigue.
•50 Fort Magicka on self, 20 seconds
•50 Fort Health on self, 20 seconds
•50 Fort Fatigue on self, 20 seconds

Tower Guardian – Spell – 25 Magicka Cost
School: Alteration/Conjuration, Apprentice
Description: Summon a skeleton and shield yourself.
•10 Shield on self, 20 seconds
•Summon Skeleton, 20 seconds

Tower Charm – Spell – 20 Magicka Cost
School: Illusion/Restoration, Apprentice
Description: Force the charm of The Tower on others!
•20 charm on target, 20 seconds
•10 Fort Personality on self, 20 seconds

THE WARRIOR

Talisman of the Ox – Spell – 20 Magicka Cost
School: Restoration/Alteration, Apprentice
Description: Be like an Ox in battle!
•100 Fortify Fatigue on self, 20 seconds
•10 Shield on self, 20 seconds

Talisman of Health – Spell – 20 Magicka Cost
School: Restoration/Alteration, Apprentice
Description: Be healthy in battle!
•50 Fort Health on self, 20 seconds
•10 shield on self, 20 seconds

Lacerating Stance – Lesser Power – 45 Magicka Cost
School: Restoration, Apprentice
Description: Take on a blade oriented stance in battle.
•20 Fortify Blade on self, 20 seconds
•10 Restore Fatigue on self, 20 seconds

Healing Stance – Lesser Power – 40 Magicka Cost
School: Destruction/Restoration, Novice
Description: Take on a healing stance in battle.
•10 Drain Agility on self, 20 seconds
•20 Fort Block on self, 20 seconds
•3 Restore Health on self, 10 seconds

Cleaving Stance - Lesser Power – 45 Magicka Cost
School: Restoration, Apprentice
Description: Take on a cleaving stance in battle!
•20 Fort Blunt on self, 20 seconds
•10 Restore Fatigue on self, 10 seconds