OBLIVION
ZuTheSkunks Summon Merchant Spell by Zu
Oblivion » Magic - Spells & Enchantments
Added: 04/03/2010 - 09:50AM
Updated: 05/12/2014 - 03:54PM

30 Endorsements

1.08 Latest version

884 Unique D/Ls

1,175 Total D/Ls

6,225 Total Views

Uploaded by ZuSkunks

Description

Last updated at 15:54, 5 Dec 2014 Uploaded at 9:50, 4 Mar 2010

Introduction

Ever felt annoyed about getting over-encumbered in the middle of a dungeon and being forced to sell all of your treasures in order to continue your journey? Well, now you've found a solution: a spell that allows you to summon a merchant!

To get the spell, you must read a spell book, just like in the Spell Tomes DLC (which is not required for this mod). There are two ways to get this book:

1) Buy it from a shop that offers either books or magical stuff, such as:

* First Edition in the Imperial City;
* Mystic Emporium in the Imperial City;
* Rindir's Staffs in the Imperial City;
* Edgar's Discount Spells in the Imperial City;
* Southern Books in Leyawiin;
* Mach-Na's in Cheydinhal;
* Renoit Books in Chorrol;
* Warlock's Luck in Bravil.

2) Get it for free from Mages Guild buildings in Leyawiin, Anvil and Skingrad - it will lie on some bookshelves.

The summoned merchant offers:

* Recharging and repairing your items
* A wide array of spells
* A good stock of potions, lockpicks, repair hammers, foodstuffs and arrows (respawns every few days)
* Buying your treasures without any gold limit - even the stolen ones.

The merchant resets her equipment every three days, so she'll not end with the tons of sold garbage.

For those who might consider the merchant's 65000 gold and low Mercantile skill as some sort of cheating, there's also a "More Balanced" version available, in which Merchant offers only 1200 gold and has an Expert skill of Mercantile.

If in any case you can't reach the book or you just want to get it HERE AND NOW - then open the console and type "setstage ZUMerchantSummonQuest 1". You'll get the book without any unnecessary questions.



Installation

Nothing simpler. Just put BSA and ESP file in your Oblivion\Data folder and mark it in Data Files from Oblivion Launcher (or on the Mods list, if you're using Wrye Bash). If you want the "More Balanced" version, mark it along with the base one. (Yes, you must have both ESPs loaded in this case.)



Un-Installation

Just remove related BSA and ESP files.



Credits and permissions:

Do with this mod whatever you want, except making it commercial. But please credit me, if you're going to use it anywhere. It will be appreciated if you can inform me - just inform, no need to ask for a permission - about using it in your mod, but it's not required.



Contact:

E-mail: see here

You can also find my account ("ZuTheSkunk") on Bethesda Softworks forums and on TES Alliance forums - send me a Private Message there, if you wish.