Oblivion

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Jadame_Tamuli

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UPDATE: The original uploaded version had a bug, causing the corpses who were supposed to stay to ALSO not DIE, thereby kind of breaking the quests even more. Its fixed in 1.0b. If youre readme doesn\'t say 1.0b in the version, please update! Details: This is a quickly written plugin, mostly just a lot of script editing. What it should do is e

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UPDATE: The original uploaded version had a bug, causing the corpses who were supposed to stay to ALSO not DIE, thereby kind of breaking the quests even more. Its fixed in 1.0b. If youre readme doesn't say 1.0b in the version, please update!

Details: This is a quickly written plugin, mostly just a lot of script editing. What it should do is enable the gates to Oblivion to open even after the main quest is completed AS WELL as keeping them open even if that particular part of the main quest is finished, specifically the city gates from MQ11 "Allies for Bruma". It isn't fully tested yet, but it seems to work ok. At the very least, random oblivion gates worked fine, as well as the miscelannous quest at Fort Sutch. THE EARLIER YOU ENABLE THIS MOD THE BETTER. It will NOT open already closed gates, which might include some that you did not close yourself if you entered the area a) after you completed the main quest, AND b) before you loaded this plugin. I'm looking into ways to make it so that only ones you personally closed will be closed. Please keep in mind that the gates to Oblivion created as part of the Daedric quest are supposed to work after the main quest ends normally, so I did not touch those scripts.


Fixed/Changed:
-Oblivion Gates remain open if you haven't closed them, AND haven't entered the area since the main quest was

finished but before you activated this plugin.
-All quests involving gates remain completable even after the main quest ends
-Vampire quest is fixed, you can now give bloodgrass to the witch.
-Stops various important corpses from being removed from the game
-Vidkun, who is part of the Cheydinhal recommendation quest
-Andre's corpse near Camp Airen, who holds a letter about the Uderfrykte/Monster of Dive Rock quest.
-Various items are now removed/droppable after their associated quest is completed
-Akaviri Orders (If you steal them from the display case)
-Giant Filled Black Soul Gem - From MG final quest
-Ring of Vipereye, which is a reward actually. This might also fix the bug where it becomes unequippable but still gives its bonuses. Its suspected to occur after its forcibly removed from inventory, and then returned. Since its no longer a quest item, removal should hopefully work normally.
-Several keys are now removed/unmarked as quest items