Silvercliff - Treasure of Balemero by Stewie
Oblivion » Quests And Adventures
Added: 19/01/2010 - 07:19AM
Updated: 27/05/2011 - 07:41PM

6 Endorsements

1.0.0 Latest version

644 Unique D/Ls

784 Total D/Ls

5,103 Total Views

Uploaded by _Stewie_


Last updated at 19:41, 27 May 2011 Uploaded at 7:19, 19 Jan 2010

Please view full screenshot gallery here. (Other information on this site is outdated.)
Forum thread for this mod can be found here.

For more than a hundred years, the monument of Balemero has stood strong in the mountains on the east border of Cyrodiil. But it has also held a dark secret; under its holy structure lies an Undercroft where a treasure more valuable than gold lies. Many brave adventurers have attempted to slay the massive monster that guards it, but none have prevailed. Will you rise to the challenge? Will you claim the treasure that so many have failed to?
This mod adds a new village in the mountain ranges, eight new unique NPCs who live in Silvercliff, the town built around Balemero, a new trainer and several vendors, as well as a new Inn in town. The main quest features 3+ hours of solid gameplay, new monsters and new places, and a brand new sword and two sets of armor that are well worth playing for. Just keep this in mind: Choose wisely; for when you make your final choice, it cannot be changed.

The quest will be started on game load, and an initial quest marker will be placed in Silvercliff, the quest's start point.

Quest Markers:
If you truly want to enable quest markers (or are stuck in the quest and need a hint), open the console and type: set SCShowQM to 1
To disable the markers, open the console and type: set SCShowQM to 0

Oblivion Patch
OBSE version 0018b2 or higher (0020 preferred) from http://obse.silverlock.org/
Elys' Universal Silent Voice: http://www.tesnexus.com/downloads/file.php?id=16622 (Not *required*, per se, but it will make the dialog MUCH better.)
It will save you some time if you can read Daedric, however it is not required.
Logic and puzzle-solving ability are probably a good idea, but again, not required.

1. Back up your saves -- this is just a golden rule! Better safe than sorry.
2. Copy the *.esp and *.bsa files to your Oblivion Data folder.
3. Enable the mods using Wrye Bash or OBMM (recommended!) or the Oblivion Launcher.
4. Play Oblivion using OBSE.

Make sure you have saved outside of a quest-related area. The Market of the Imperial City is a good place.

Delete the *.esp and *.bsa files associated with this mod.

If upgrading from a previous version, just overwrite the *.bsa and *.esp files with the upgraded versions. A fresh save should not be required, as this would reset quest progress.

This mod will most likely not conflict with any mod out there. However, if you are extremely paranoid about conflicts, read below... however, it contains spoilers that could ruin the authenticity of the quest for you, so do so at your own risk.

SPOILER: If you are running a mod that modifies the EMAHAROM, OSAN TROF, EBMURT or TNEMESAB LETOH MITPES REBIT (read those backwards...) interiors, they will conflict with this mod.

Known Issues or Bugs
None yet!

http://www.bethsoft.com/bgsforums/ as Stewie12
http://tesnexus.com/ as _Stewie_ (not recommended as I don't check this often)

Oblivion by Bethesda <3
www.TESNexus.com <3
Readme Generator by LHammonds
Chose for most of the names and a few ideas
Fireglow Sword by Dall: http://tesnexus.com/downloads/file.php?id=14916
Armory of the Divine Guardian by pale_rider: http://tesnexus.com/downloads/file.php?id=16943
Crypt Set by Barabus and Razorwing: http://tesnexus.com/downloads/file.php?id=10430
Old Skool Dungeon Tileset by Phitt: http://www.tesnexus.com/downloads/file.php?id=23633
Nordic Tomb Tileset by Alasdair: http://www.tesnexus.com/downloads/file.php?id=26192
Sun/Rain Shades Resource by EbeneezerSquid: http://www.tesnexus.com/downloads/file.php?id=23362
Golems Galore by demonizzer: http://tesnexus.com/downloads/file.php?id=4305
Marble Pedestal by jcd13: http://tesnexus.com/downloads/file.php?id=15038
Ayleid Clutter Resource by Meo: http://www.tesnexus.com/downloads/file.php?id=20644
Book Resource by Dragonblade86: http://tesnexus.com/downloads/file.php?id=20051

Tools Used
The Elder Scrolls Construction Set - http://static.bethsoft.com/utilities/tes_construction_set_1.2.404.exe
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
WinRAR - http://www.rarlab.com/download.htm
Oblivion Mod Manager (OBMM) - http://timeslip.chorrol.com/obmm_download.html
Name Generator - http://nine.frenchboys.net/

Please do NOT redistribute or modify the ESP file! Most other resources can be found in the Credits section above. Please credit the respective owners of resources that you use.