OBLIVION
Vacuity by shadeMe
Oblivion » User Interfaces
Added: 11/01/2010 - 10:53PM
Updated: 25/04/2015 - 02:30AM

251 Endorsements

FiNAL Latest version

2,492 Unique D/Ls

3,999 Total D/Ls

21,582 Total Views

Uploaded by shademe

Description

Last updated at 2:30, 25 Apr 2015 Uploaded at 22:53, 11 Jan 2010

Vacuity
Container Void Detection
version 0.3

Requires Oblivion Script Extender



Description[/b]


"We made subtle changes to Fallout 3, in comparison to Oblivion. For instance, we replaced the medieval weaponry with guns and snukes. The color palette also was changed ever so slightly to give the game a darker look, among others. On a slighter note, lootingwasmadesimplerbyaddingaflagtotellwhencontainerswereempty.

Truth be told, we didn't stop there - We endeavoured to do the same through content patches. Take the overpriced DLCs for instance - They've make Oblivion's horse armor DLC look very small indeed." - Todd Howard on Kotaku Talk Radio



Fine Print

Make no mistake –- Vacuity is offered free of charge.

The mod adds a HUD component that basically tells if the container under the crosshair is empty. It also optionally shows the total gold value of the items inside a container [ can be disabled by committing the following line in the console - set zzVacuityCoreQ.sShowGoldValue to 0 ]

If you were to find the extra text that a bit too excessive, you can toggle the gold icon instead by committing the following line in the console - set zzVacuityCoreQ.sShowGoldIcon to 1




Compatibility

This mod is, and should be, compatible with every mod there is.



Credits

Special thanks to :
  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) - For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds - For his Readme generator
  • Elys/haama - For the Pluggy OBSE plugin
  • Kyoma - For showing me the error of my ways ( and the generic UI code )
  • Todd Howard - For creating us all
The Entire Community around the TES Construction Set Wiki - For making such an exhaustive resource catering to ES Modding.
The Folks at the Construction Set Forums - For all their help, rum and fish.
The Rest of the Modding Community - For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda - For providing a great game, with enough flaws to keep us busy.



Change Log

0.3 - Locked containers are no longer handled, animated containers do not mess up the rectile anymore
0.2 - Blacklisted non-playable items, removed Pluggy dependency, made compatible with all UI mods, camouflaged myself from haama
0.1 - Initial Release