Oblivion
0 of 0

File information

Last updated

Original upload

Created by

kuertee

Uploaded by

kuertee

Virus scan

Safe to use

Tags for this mod

About this mod

prints out to the console a list detailing the current state of an actor.

Permissions and credits
Name: Actor details
Version: 1.5
Date: 5 December 2011
Category: Utilities
Requirements:
Oblivion Patch 1.2.0.214,
Oblivion Script Extender (OBSE): http://obse.silverlock.org/
Author(s): kuertee
Source: http://www.tesnexus.com/downloads/file.php?id=29127

=================
Changes since 1.4
=================
1.5, 5 December 2011:
Tweak: Feather, Fire Shield, Frost Shield, Shock Shield, ReflectDamage, Resist*, and Shield active effects classified properly.
Tweak: More Package information data.
Bug-fix: At the end of the repair sequence, there was logic bug which caused the loop to terminate with an error.
This bug only terminated the loop and caused no stats to become corrupt.
Fixed now.
Bug-fix: The value of spells were ignored when listing Active effects by magic items resulting in a value listed as "ingredients?".
The "ingredients?" is intended for discrepancies between GetTotalAENonAbilityMagnitudeC and the sum of all GetTotalAE*MagnitudeC.
Therefore, the value for "ingredients?" should always be 0 and it should not exists in the lists.
It simply exists as a fail-safe for when the discrepancy may occur - which should be never.
Tweak: Creature skills are now based on GetCreatureCombatSkill, GetCreatureMagicSkill, GetCreatureStealthSkill.

=============
what is this?
=============
prints out to the console a list detailing the current state of an actor.
includes a repair utility that attempts to fix corrupted Actor Values.

==========
how to use
==========
to create a list for an actor, hold down the right shift key while an actor is highlighted under the cursor.

to create a list for the player, hold down the right shift key when no object is highlighted under the cursor.
if the mod detects a possible corrupted Actor Value, the user will be notified and asked to start the repair process.
a test-run can be executed instead of actually repairing corrupted Actor Values.

before a repair is executed, a save file, "preActorDetailsFix", will automatically be generated.
once finished, another save file, named "postActorDetailsFix", will be generated.

the repair method relies heavily on the player's active effects list.

if there are many active mods that use ModAV2, it may be best to deactivate them before repairing any Actor Values.
then simply reactivate them and start them from an unaffacted player.
note, however, that most corrupt Actor Values come from mods that that use ForceAVs, ModAVs, ModAV2s and SetAVs AND that do not remove their effects after they are no longer needed.
best to suggest to the authors of those mods to use Ablities, Spells and/or Enchantments instead.

read the sample report and the notes below it for more information.
there are instructions on how to read it and futher information on cleaning Actor Values.

=======================
when should i use this?
=======================
when you need to find the state of an actor either when you see something unusual in the game or when you are testing a mod.
i.e.: bug that you want to report to the modder.

for the rare need to display the player's data WHEN the cursor is on an NPC, hold down the forward backslash key THEN hit the right shift key.
this will display the NPC's and the player's data.
an example of this is in a previous version of my Clothing matters mod.
the npc and the player are added to special factions only WHEN the cursor is on an NPC.
they are removed immediately after the cursor is moved away from the NPC.

=======
history
=======
1.4, 6 November 2011:
New feature: Script, Package, Disposition to Player, and GetShouldAttack Player data
1.3, 3 January 2011:
New feature: All Actor Value data and their modifications are included in the report.
New feature: Actor Value cleaner. May be used to remove unwanted ModAV2 modifications to MAX or DAMAGE.
1.2, 20 December 2010:
Tweak: The inventory list shows if an item is equipped.
Tweak: For the rare need to display the player's data WHEN the cursor is on an NPC,
hold down the forward backslash key THEN hit the right shift key.
This will display the NPC's and the player's data.
1.1, 5 January 2009: The output of the UI component name under the cursor is now turned off by default.
To display the UI component name under the cursor, hold down the right-shift key when in MenuMode.

=============
sample report
=============
note that the value of "skills" is the actor's level-squared plus all the sum of these combat-skills:
Blade, Blunt, Conjuration, Destruction, Hand-to-hand, Illusion, Marksman, Mysticism
i.e. skills =(actorRef.GetLevel * actorRef.GetLevel)
+ actorRef.GetAV Blade + actorRef.GetAV Blunt
+ actorRef.GetAV Conjuration + actorRef.GetAV Destruction
+ actorRef.GetAV Hand-to-hand + actorRef.GetAV Illusion
+ actorRef.GetAV Marksman + actorRef.GetAV Myticism
it is used by the FightOrFly behaviour in my NPCs yield mod.

kuertee 00000014
kuertee kuertee h:154/154 m:56/56 f:125/176 skills: 243
essential: 0 persistent: 1
inventory:
0: kuerteeBattleFatigueAndInjuries.esp: Body injuries: 470009EB x 1 equipped
1: kuerteeGoldIsAnInventoryItem.esp: Gold coin: 2F000805 x 506
2: kuerteeInventoryIsABackpack.esp: Backpack: 2C018658 x 1 equipped
3: Oblivion.esm: Silver Shortsword: 00025220 x 1
4: Oblivion.esm: Longsword of Sparks: 0002B565 x 1 equipped
5: Oblivion.esm: Bow of Burning: 0003DAF2 x 1
6: Oblivion.esm: Iron Greaves: 0001C6D0 x 1 equipped
7: Oblivion.esm: Steel Shield: 00023923 x 1 equipped
8: Oblivion.esm: Silver Arrow: 0001EFD4 x 24 equipped
9: Oblivion.esm: Black Marsh Helmet: 0004951A x 1 equipped
10: Oblivion.esm: Iron Cuirass: 0001C6D1 x 1 equipped
11: Oblivion.esm: Iron Boots: 0001C6CF x 1 equipped
12: Oblivion.esm: Jade Ring: 00038013 x 1
13: Oblivion.esm: Gold Nugget: 00049808 x 1
14: Oblivion.esm: Jade Topaz Ring: 0003801C x 1
15: Oblivion.esm: Iron Arrow: 00017829 x 48
16: Oblivion.esm: Helmet of the Lemur: 000489AC x 1
17: Oblivion.esm: Steel Arrow: 000229C1 x 2
18: kuerteeAlternativesToDeathAndReload.esp: Death penalty: 3100082E x 1 equipped
19: kuerteeAttributeAndSkillBasedDamageModifiers.esp: Attributes and skills based weakness to magic: 4500080D x 1
20: Bedrollsanyone.esp: Fighters' Guild Bedroll: 08006A96 x 1
21: Willful Resistance.esp: Willful Widget: 0C001CAF x 1
22: TRAP.esp: TRAP: Cyrodiil: 53002A63 x 1
23: Oblivion.esm: Potion of Shock Shield: 00009AE3 x 1
24: Oblivion.esm: Absorb Skill: Conjuration: 000849E6 x 1
25: Oblivion.esm: Cheydinhal Bridge Inn Key: 000034E6 x 1
26: Oblivion.esm: Torch: 0002CF9F x 2 equipped
27: Oblivion.esm: Torch: 0002CF9F x 2
28: Oblivion.esm: Desolate Mine Key: 0000295D x 1
29: Francesco's Optional Dungeon Chest Locks.esp: Bandit Chest Key: 1C009159 x 1
30: Oblivion.esm: Rough Leather Shoes: 000229A8 x 1
31: Oblivion.esm: Green Silk Garment: 000229B1 x 1
32: Oblivion.esm: Quilted Doublet: 0001C831 x 1
33: Oblivion.esm: Odiil Farm Key: 000C89DD x 1
34: Unofficial Oblivion Patch.esp: Unofficial Oblivion Patch: 0406708E x 1
35: DropLitTorchOBSE.esp: Hotkey Torch: 0F005187 x 1
36: Oblivion.esm: Necromancer's Moss Rock Key: 0005B912 x 1
37: Oblivion.esm: Nirnroot: 0004E940 x 4
38: Oblivion.esm: Nirnroot: 0004E940 x 4
39: Oblivion.esm: Nirnroot: 0004E940 x 4
40: Oblivion.esm: Nirnroot: 0004E940 x 4
41: Oblivion.esm: Hackdirt Key: 00028B7B x 1
42: Oblivion.esm: Gauntlets of Revelation: 00049507 x 1 equipped
43: Oblivion.esm: Urasek Lockup Key: 000CA6DF x 1
44: Oblivion.esm: Blade of Woe: 00022BA8 x 1
45: Oblivion.esm: Lockpick: 0000000A x 42
46: Oblivion.esm: Lockpick: 0000000A x 42
47: Oblivion.esm: Lockpick: 0000000A x 42
48: Oblivion.esm: Lockpick: 0000000A x 42
49: Oblivion.esm: Lockpick: 0000000A x 42
50: Oblivion.esm: Lockpick: 0000000A x 42
51: Oblivion.esm: Lockpick: 0000000A x 42
52: Oblivion.esm: Lockpick: 0000000A x 42
53: Oblivion.esm: Lockpick: 0000000A x 42
54: Oblivion.esm: Lockpick: 0000000A x 42
55: Oblivion.esm: Lockpick: 0000000A x 42
56: Oblivion.esm: Lockpick: 0000000A x 42
57: Oblivion.esm: Lockpick: 0000000A x 42
58: Oblivion.esm: Lockpick: 0000000A x 42
59: Oblivion.esm: Lockpick: 0000000A x 42
60: Oblivion.esm: Lockpick: 0000000A x 42
61: Oblivion.esm: Lockpick: 0000000A x 42
62: Oblivion.esm: Lockpick: 0000000A x 42
63: Oblivion.esm: Lockpick: 0000000A x 42
64: Oblivion.esm: Lockpick: 0000000A x 42
65: Oblivion.esm: Lockpick: 0000000A x 42
66: Oblivion.esm: Lockpick: 0000000A x 42
67: Oblivion.esm: Lockpick: 0000000A x 42
68: Oblivion.esm: Lockpick: 0000000A x 42
69: Oblivion.esm: Lockpick: 0000000A x 42
70: Oblivion.esm: Lockpick: 0000000A x 42
71: Oblivion.esm: Lockpick: 0000000A x 42
72: Oblivion.esm: Lockpick: 0000000A x 42
73: Oblivion.esm: Lockpick: 0000000A x 42
74: Oblivion.esm: Lockpick: 0000000A x 42
75: Oblivion.esm: Lockpick: 0000000A x 42
76: Oblivion.esm: Lockpick: 0000000A x 42
77: Oblivion.esm: Lockpick: 0000000A x 42
78: Oblivion.esm: Lockpick: 0000000A x 42
79: Oblivion.esm: Lockpick: 0000000A x 42
80: Oblivion.esm: Lockpick: 0000000A x 42
81: Oblivion.esm: Lockpick: 0000000A x 42
82: Oblivion.esm: Lockpick: 0000000A x 42
83: Oblivion.esm: Lockpick: 0000000A x 42
84: Oblivion.esm: Lockpick: 0000000A x 42
85: Oblivion.esm: Lockpick: 0000000A x 42
86: Oblivion.esm: Lockpick: 0000000A x 42
87: kuerteeEatAndSleep.esp: Hunger: 34000804 x 1
88: kuerteeEatAndSleep.esp: Exhaustion: 34000808 x 1
89: kuerteeEatAndSleep.esp: Food menu: 34012916 x 1
90: kuerteeBattleFatigueAndInjuries.esp: kRIToken: 47000826 x 1
91: Oblivion.esm: Mysterious Note: 000355E0 x 1
92: Oblivion.esm: Beguiling Touch: 00084AF1 x 1
93: Oblivion.esm: Marksman Quilted Doublet: 00048983 x 1
94: Oblivion.esm: Frenzy: 000888DF x 1
95: Oblivion.esm: Potion of Frost Shield: 000092FE x 1
96: Oblivion.esm: Potion of Healing: 00098496 x 3
97: Oblivion.esm: Potion of Healing: 00098496 x 3
98: Oblivion.esm: Potion of Respite: 00098495 x 14
99: Oblivion.esm: Repair Hammer: 0000000C x 5
100: Oblivion.esm: Gold coin: 0000000F x 506
101: ZumbsLockpickingMod - OBSE.esp: Bent Steel Wire: 3C0015AA x 2
102: kuerteeBattleFatigueAndInjuries.esp: Arm injuries: 470009D5 x 1 equipped
103: Oblivion.esm: Weak Poison of Frailty: 0009846B x 1
104: kuerteeBattleFatigueAndInjuries.esp: Leg injuries: 47000A34 x 1 equipped
105: kuerteeBattleFatigueAndInjuries.esp: Injuries affecting strength: 47000A58 x 1 equipped
106: Oblivion.esm: Silver Nugget: 00049809 x 1
107: kuerteeEncumberingLootArmourAndWeapons.esp: <no name>: 33000807 x 1<br><br><span class="wbbtab"></span><span class="wbbtab"></span>spells:<br><span class="wbbtab"></span><span class="wbbtab"></span>0: : Pride of the Dragon: FF002685<br><span class="wbbtab"></span><span class="wbbtab"></span>1: Oblivion.esm: Reign of Terror: 0003BEDC<br><span class="wbbtab"></span><span class="wbbtab"></span>2: : Star of the West: FF002686<br><span class="wbbtab"></span><span class="wbbtab"></span>3: Oblivion.esm: Vampire's Seduction: 0003BED9<br><span class="wbbtab"></span><span class="wbbtab"></span>4: TRAP.esp: Voice of the Emperor: 530015C3<br><span class="wbbtab"></span><span class="wbbtab"></span>5: Birthsigns Expanded.esp: Warwyrd: 270065A7<br><span class="wbbtab"></span><span class="wbbtab"></span>6: ZumbsLockpickingMod - OBSE.esp: Bare Hands Lockpicking: 3C0015BA<br><span class="wbbtab"></span><span class="wbbtab"></span>7: Birthsigns Expanded.esp: Clinch: 2700B0F6<br><span class="wbbtab"></span><span class="wbbtab"></span>8: Unofficial Oblivion Patch.esp: Fix Follower Double-Face Bug: 04001BC3<br><span class="wbbtab"></span><span class="wbbtab"></span>9: Oblivion.esm: Hunter's Sight: 0003BEDA<br><span class="wbbtab"></span><span class="wbbtab"></span>10: kuerteeSimpleVampirismExpanded.esp: Vampiric "gift" (Frost projection): 5B0051AF<br><span class="wbbtab"></span><span class="wbbtab"></span>11: Oblivion.esm: DEF1: Flare: 000A97DF<br><span class="wbbtab"></span><span class="wbbtab"></span>12: Oblivion.esm: RRH1: Heal Minor Wounds: 00000136<br><span class="wbbtab"></span><span class="wbbtab"></span>13: TRAP.esp: Cyrodiil: 530015AF<br><span class="wbbtab"></span><span class="wbbtab"></span>14: RealisticFatigue.esp: Realistic Fatigue Effects: 32000810<br><span class="wbbtab"></span><span class="wbbtab"></span>15: Oblivion.esm: Vampire (Mild blood lust) Attributes: 0002C2AD<br><span class="wbbtab"></span><span class="wbbtab"></span>16: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE<br><span class="wbbtab"></span><span class="wbbtab"></span>17: kuerteeSimpleVampirismExpanded.esp: Vampirism (Detect Life): 5B003DE4<br><span class="wbbtab"></span><span class="wbbtab"></span>18: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span>19: Birthsigns Expanded.esp: Warrior: 270065AA<br><span class="wbbtab"></span><span class="wbbtab"></span>20: : Willpower: FF000840<br><br><span class="wbbtab"></span><span class="wbbtab"></span>factions:<br><span class="wbbtab"></span><span class="wbbtab"></span>0: Oblivion.esm: Player Faction: 0001DBCD: 0<br><span class="wbbtab"></span><span class="wbbtab"></span>1: Enhanced Grabbing.esp: Combat Duel: 43008311: 0<br><span class="wbbtab"></span><span class="wbbtab"></span>2: Oblivion.esm: Fighters Guild: 0002228F: 1<br><span class="wbbtab"></span><span class="wbbtab"></span>3: Oblivion.esm: Player Vampire Faction: 0000A319: 0<br><br><span class="wbbtab"></span><span class="wbbtab"></span>active effects by magic item:<br><span class="wbbtab"></span><span class="wbbtab"></span>0: kuerteeBattleFatigueAndInjuries.esp: <no name>: 47000941 code 1.41357e+009 magnitude -14 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>1: kuerteeBattleFatigueAndInjuries.esp: <no name>: 4700088D code 1.41357e+009 magnitude -3 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>2: kuerteeBattleFatigueAndInjuries.esp: <no name>: 47000855 code 1.41357e+009 magnitude -5 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>3: kuerteeBattleFatigueAndInjuries.esp: <no name>: 47000837 code 1.41357e+009 magnitude -8 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>4: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -0 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>5: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -0 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>6: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -11 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>7: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -3 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>8: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -4 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>9: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -5 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>10: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -5 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>11: kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D code 1.41357e+009 magnitude -6 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>12: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4 code 1.19566e+009 magnitude 1 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>13: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4 code 1.34724e+009 magnitude 50 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>14: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4 code 1.22934e+009 magnitude -30 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>15: : Willpower: FF000840 code 1.09558e+009 magnitude -13 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>16: Birthsigns Expanded.esp: Warrior: 270065AA code 1.41357e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>17: Birthsigns Expanded.esp: Warrior: 270065AA code 1.41357e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>18: Oblivion.esm: Vampire (Mild blood lust) Attributes: 0002C2AD code 1.41357e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>19: Oblivion.esm: Vampire (Mild blood lust) Attributes: 0002C2AD code 1.41357e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>20: Oblivion.esm: Vampire (Mild blood lust) Attributes: 0002C2AD code 1.41357e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>21: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>22: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>23: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>24: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>25: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>26: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>27: Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE code 1.26375e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>28: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4 code 1.22921e+009 magnitude 100 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>29: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4 code 1.46475e+009 magnitude 15 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>30: Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4 code 1.09578e+009 magnitude 100 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>31: Birthsigns Expanded.esp: Warrior: 270065AA code 1.09578e+009 magnitude 50 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>32: RealisticFatigue.esp: Realistic Fatigue Effects: 32000810 code 1.17901e+009 magnitude 0 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>33: Oblivion.esm: <no name>: 0000C061 code 1.38007e+009 magnitude 1 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>34: TRAP.esp: Cyrodiil: 530015AF code 1.17901e+009 magnitude 0 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>35: kuerteeSimpleVampirismExpanded.esp: Vampirism (Detect Life): 5B003DE4 code 1.4137e+009 magnitude 100 data <no name><br><span class="wbbtab"></span><span class="wbbtab"></span>36: Oblivion.esm: <no name>: 00064C5C code 1.4137e+009 magnitude 25 data <no name><br><br><span class="wbbtab"></span><span class="wbbtab"></span>active effects by magic items:<br><span class="wbbtab"></span><span class="wbbtab"></span>0: DRAT effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> kuerteeBattleFatigueAndInjuries.esp: <no name>: 47000941<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> kuerteeBattleFatigueAndInjuries.esp: <no name>: 4700088D<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> kuerteeBattleFatigueAndInjuries.esp: <no name>: 47000855<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> kuerteeBattleFatigueAndInjuries.esp: <no name>: 47000837<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> kuerteeAlternativesToDeathAndReload.esp: <no name>: 3100082D<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Strength by -19<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Intelligence by -4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Willpower by -3<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Agility by -13<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Speed by -14<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Endurance by -5<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, Personality by -6<br><span class="wbbtab"></span><span class="wbbtab"></span>1: SUDG effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Health by 1<br><span class="wbbtab"></span><span class="wbbtab"></span>2: VAMP effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Health by 50<br><span class="wbbtab"></span><span class="wbbtab"></span>3: WKFI effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, ResistFire by -30<br><span class="wbbtab"></span><span class="wbbtab"></span>4: WKMA effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> : Willpower: FF000840<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, ResistMagic by -13<br><span class="wbbtab"></span><span class="wbbtab"></span>5: FOAT effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Birthsigns Expanded.esp: Warrior: 270065AA<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampire (Mild blood lust) Attributes: 0002C2AD<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Strength by 30<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Willpower by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Speed by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Endurance by 15<br><span class="wbbtab"></span><span class="wbbtab"></span>6: FOSK effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampire (Mild blood lust) Skills: 0002C2AE<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Athletics by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, HandToHand by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Destruction by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Illusion by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Mysticism by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Acrobatics by 15<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, Sneak by 15<br><span class="wbbtab"></span><span class="wbbtab"></span>7: RSDI effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, ResistDisease by 100<br><span class="wbbtab"></span><span class="wbbtab"></span>8: RSNW effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, ResistNormalWeapons by 15<br><span class="wbbtab"></span><span class="wbbtab"></span>9: RSPA effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: Vampirism (Mild blood lust): 0002C2A4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Birthsigns Expanded.esp: Warrior: 270065AA<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, ResistParalysis by 150<br><span class="wbbtab"></span><span class="wbbtab"></span>10: SEFF effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> RealisticFatigue.esp: Realistic Fatigue Effects: 32000810<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> TRAP.esp: Cyrodiil: 530015AF<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span>11: WABR effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: <no name>: 0000C061<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, WaterBreathing by 1<br><span class="wbbtab"></span><span class="wbbtab"></span>12: DTCT effects: <br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> items:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> kuerteeSimpleVampirismExpanded.esp: Vampirism (Detect Life): 5B003DE4<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Oblivion.esm: <no name>: 00064C5C<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> effects:<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ability, DetectLifeRange by 100<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> enchantment, DetectLifeRange by 25<br><br><span class="wbbtab"></span><span class="wbbtab"></span>actor values:<br><span class="wbbtab"></span><span class="wbbtab"></span>0: Strength 56 baseAV 75 (abilities aes 30) maxAV 56 modifcations: max -19 (DR/FO-type aes -19), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>1: Intelligence 20 baseAV 24 (abilities aes none) maxAV 20 modifcations: max -4 (DR/FO-type aes -4), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>2: Willpower 37 baseAV 40 (abilities aes 15) maxAV 37 modifcations: max -3 (DR/FO-type aes -3), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>3: Agility 22 baseAV 35 (abilities aes none) maxAV 22 modifcations: max -13 (DR/FO-type aes -13), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>4: Speed 34 baseAV 48 (abilities aes 15) maxAV 34 modifcations: max -14 (DR/FO-type aes -14), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>5: Endurance 61 baseAV 66 (abilities aes 15) maxAV 61 modifcations: max -5 (DR/FO-type aes -5), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>6: Personality 32 baseAV 38 (abilities aes none) maxAV 32 modifcations: max -6 (DR/FO-type aes -6), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>7: Luck 50 baseAV 50 (abilities aes none) maxAV 50 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>8: Health 154 baseAV 154 (abilities aes 1 50) maxAV 154 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>9: Magicka 56 baseAV 56 (abilities aes none) maxAV 56 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>10: Fatigue 125 baseAV 176 (abilities aes none) maxAV 176 modifcations: max 0 (DR/FO-type aes none), damage -50.56 (DG/RE-type aes: none!, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>11: Encumbrance 239 baseAV 452 (abilities aes none) maxAV 452 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>12: Armorer 40 baseAV 40 (abilities aes none) maxAV 40 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>13: Athletics 46 baseAV 46 (abilities aes 15) maxAV 46 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>14: Blade 42 baseAV 42 (abilities aes none) maxAV 42 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>15: Block 37 baseAV 37 (abilities aes none) maxAV 37 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>16: Blunt 33 baseAV 33 (abilities aes none) maxAV 33 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>17: HandToHand 47 baseAV 47 (abilities aes 15) maxAV 47 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>18: HeavyArmor 46 baseAV 46 (abilities aes none) maxAV 46 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>19: Alchemy 4 baseAV 4 (abilities aes none) maxAV 4 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>20: Alteration 3 baseAV 3 (abilities aes none) maxAV 3 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>21: Conjuration 5 baseAV 5 (abilities aes none) maxAV 5 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>22: Destruction 20 baseAV 20 (abilities aes 15) maxAV 20 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>23: Illusion 25 baseAV 25 (abilities aes 15) maxAV 25 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>24: Mysticism 20 baseAV 20 (abilities aes 15) maxAV 20 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>25: Restoration 10 baseAV 10 (abilities aes none) maxAV 10 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>26: Acrobatics 23 baseAV 23 (abilities aes 15) maxAV 23 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>27: LightArmor 10 baseAV 10 (abilities aes none) maxAV 10 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>28: Marksman 15 baseAV 15 (abilities aes none) maxAV 15 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>29: Mercantile 21 baseAV 21 (abilities aes none) maxAV 21 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>30: Security 25 baseAV 25 (abilities aes none) maxAV 25 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>31: Sneak 36 baseAV 36 (abilities aes 15) maxAV 36 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>32: Speechcraft 13 baseAV 13 (abilities aes none) maxAV 13 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>33: Aggression 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>34: Confidence 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>35: Energy 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>36: Responsibility 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>37: Bounty 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>38: Fame 4 baseAV 4 (abilities aes none) maxAV 4 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>39: Infamy 1 baseAV 1 (abilities aes none) maxAV 1 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>40: MagickaMultiplier 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>41: NightEyeBonus 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>42: AttackBonus 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>43: DefendBonus 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>44: CastingPenalty 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>45: Blindness 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>46: Chameleon 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>47: Invisibility 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>48: Paralysis 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>49: Silence 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>50: Confusion 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>51: DetectItemRange 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>52: SpellAbsorbChance 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>53: SpellReflectChance 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>54: SwimSpeedMultiplier 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>55: WaterBreathing 1 baseAV 0 (abilities aes none) maxAV 1 modifcations: max 1 (DR/FO-type aes 1), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>56: WaterWalking 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>57: StuntedMagicka 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>58: DetectLifeRange 125 baseAV 100 (abilities aes 100) maxAV 125 modifcations: max 25 (DR/FO-type aes 25), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>59: ReflectDamage 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>60: Telekinesis 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>61: ResistFire 4.29497e+009 baseAV 4.29497e+009 (abilities aes -30) maxAV -30 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>62: ResistFrost 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>63: ResistDisease 100 baseAV 100 (abilities aes 100) maxAV 100 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>64: ResistMagic 4.29497e+009 baseAV 4.29497e+009 (abilities aes -13) maxAV -8 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>65: ResistNormalWeapons 15 baseAV 15 (abilities aes 15) maxAV 15 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>66: ResistParalysis 150 baseAV 150 (abilities aes 150) maxAV 150 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>67: ResistPoison 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>68: ResistShock 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>69: Vampirism 50 baseAV 50 (abilities aes none) maxAV 50 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>70: Darkness 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><span class="wbbtab"></span><span class="wbbtab"></span>71: ResistWaterDamage 0 baseAV 0 (abilities aes none) maxAV 0 modifcations: max 0 (DR/FO-type aes none), damage 0 (DG/RE-type aes: none, ? aes: none), script 0<br><br><span class="wbbtab"></span><span class="wbbtab"></span>notes:<br><span class="wbbtab"></span><span class="wbbtab"></span>baseAV already includes ability active effects<br><span class="wbbtab"></span><span class="wbbtab"></span>maxAV = baseAVs - modifcation max value<br><span class="wbbtab"></span><span class="wbbtab"></span>modification max = modification to maxAV from non-ability active effects (usually drains and fortifies)<br><span class="wbbtab"></span><span class="wbbtab"></span>modification damage = modification to current AV from non-ability damaging active effects (usually damage and restores) AND from scripted modAV2s AND console-triggered ModAV/ForceAV<br><span class="wbbtab"></span><span class="wbbtab"></span>modification script = scripted modAV/forceAV<br><br><span class="wbbtab"></span><span class="wbbtab"></span>notes:<br><span class="wbbtab"></span><span class="wbbtab"></span>1. values listed as unknown-type effects is nothing more than i not knowing what to classify (e.g. drain/fortify OR damage/restore) the effect as rather than the effect being actually unknown.<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> try to track these unknown-type effects in the 'active effects by magic item' list.<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> if there is a discrepancy, the AV may be corrupt.<br><span class="wbbtab"></span><span class="wbbtab"></span>2. 'modification damage' = sum of DG and RE effects and unknown-type effects<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> if there is a discrepancy, it is likely from a mod using modAV2 or from a player-triggered modAV/ForceAV console command.<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> ensure that this discrepancy is actually INTENDED by any mods that use modAV2.<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> if this discrepancy is not trackable (or was from a player-triggered console command), this AV may be corrupted.<br><span class="wbbtab"></span><span class="wbbtab"></span>3. ensure the value in 'modification script' is actually INTENDED by mods that use modAV.<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> note that this value is the sum of ALL modAVs.<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> if this value cannot be justified by the sum effects of ALL mods that use modAV, this AV may be corrupt.<br><br><span class="wbbtab"></span><span class="wbbtab"></span>repairs:<br><span class="wbbtab"></span><span class="wbbtab"></span>1. this utility simply 'tries' to fix corrupted AVs. the fixes may actually damage your game. use with caution.<br><span class="wbbtab"></span><span class="wbbtab"></span>2. the method used to fix corrupted AVs is heavily dependent on the magic effects active on the player.<br><span class="wbbtab"></span><span class="wbbtab"></span>3. any difference between the MAX component of the AV and the DR/FO-TYPE AEs value, is reset to 0.<br><span class="wbbtab"></span><span class="wbbtab"></span>4. any difference between the DAMAGE component of the AV and the DG/RE-TYPE AEs value, is reset to 0.<br><span class="wbbtab"></span><span class="wbbtab"></span>5. remember, however, that i have not classified all magic effects. these magic effects are listed as unknown-type effects. so some of the expected DAMAG values may be off.<br><span class="wbbtab"></span><span class="wbbtab"></span>6. also, note that MODAV2s values are included in the DAMAGE value. the difference between the DAMAGE value and DG/RE-TYPE AEs may be intended.<br><span class="wbbtab"></span><span class="wbbtab"></span>7. this utility does not fix the SCRIPT component of the AV. these are usually from MODAV functions and are actually intended by mods.<br><span class="wbbtab"></span><span class="wbbtab"></span>8. this utility does not fix the BASEAV value. however it can be fixed manually by the player.<br><span class="wbbtab"></span><span class="wbbtab"></span>9. this utility should give the player enough data to determine whether an AV is actually corrupt or not.<br><br><span class="wbbtab"></span><span class="wbbtab"></span>examples:<br><span class="wbbtab"></span><span class="wbbtab"></span>i noticed that my player had a -8 DAMAGE to strength that i cannot find from my current active effects.<br><span class="wbbtab"></span><span class="wbbtab"></span>and i avoid mods that use ModAV or ModAV2. so it was very likely a corruption in the game.<br><span class="wbbtab"></span><span class="wbbtab"></span>this utility fixed it by resetting DAMAGE to 0 by applying a +8 modification to.<br><span class="wbbtab"></span><span class="wbbtab"></span>i didn't have to unequip all my items.<br><br><span class="wbbtab"></span><span class="wbbtab"></span>because of all my testing of new mods, my DetectLifeRange BASEAV got stuck at 100.<br><span class="wbbtab"></span><span class="wbbtab"></span>i was detect life even without the power enabled or an item that provides that ability equipped.<br><span class="wbbtab"></span><span class="wbbtab"></span>this utility only fixes MAX and DAMAGE component of AVs. it can't fix BASEAVs.<br><span class="wbbtab"></span><span class="wbbtab"></span>to fix it, i had to type 'SetActorValue DetectLifeRange 0' in the console.<br></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no></no>