OBLIVION
Return of Shadows Chapter I by Tc2r Gamerdude Claci
Oblivion » Guilds/Factions
Added: 02/01/2010 - 07:48AM
Updated: 27/08/2011 - 10:09AM

353 Endorsements

1.2 Latest version

21,393 Unique D/Ls

29,737 Total D/Ls

153,322 Total Views

Uploaded by tc2r

Description

Last updated at 10:09, 27 Aug 2011 Uploaded at 7:48, 2 Jan 2010

ROS Chapter II is now recruiting modders. If you wish to join our team please post here:
http://www.bethsoft.com/bgsforums/index.php?showtopic=1070406

We aspire to bring you the best guild experience in Oblivion ever! Using your feedback we will Assimilate all the positive feedback we are given.

Please provide Feedback and pictures

Comments, Suggestions, And Screen shots do matter to us, We will use them to improve the mod in sections which you reveal to us.

An Immense, Intense, Action Packed Dark
Themed Quest and Guild Mod. Armor, Quest, Spells, Items, NPCs, Music and more.
The Most Immense Guild Base you will ever see.
Realistic and Lore correct Story!

Over 20 New Dark Themed Spells
Over 50 New Npcs added to the game.
Over 20 New useful and Unique items added.
Custom Armors, clothing for good and evil.
Plot twist you won't see coming.
Deep and Powerful.
Fight real fights, Face powerful enemies.
Your Enemies will pull no punches, and use whatever they can to defeat you!
Shadowknights are as equipped as batman, How else could you kill a hero?
Return of Shadows brings it and we bring it hard.


If you find error or fault in our Mod, please tell us so we may fix it as soon as possible!


Merged With "Tc2r's Poisons Of Namira"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.2 Change Log

Changed Starter Requirements for Mod. 5 or more Infamy and waiting will start the mod
Changed SpeedBurst Orb effects to allow cooldown animation
Changed Aigeus's Combat AI, Weapon Set, and Class in readying for ROSII
Changed Shadowstep Script in preperation of ROSII
Breath of the Undead renamed Breath of the Drowned
Cancel Magic Renamed to Revoke Magic
Scream of hate renamed to Bellow of Hate
Scream of pain renamed to Shriek of Pain
Grim Aura made into a Lesser Power
Fixed Glitches preventing Paralyzing Fear from properly working.
Rewrote Script to give player Shroud Runner Heart after its' defeat (fixing crashing bug at this point).
Rewrote Shadowstep to ensure the spell actually works.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.1 Changes:

Moving mouths!
Strongwolf Pre-attacking fixed
Interactive OOD Members, They WILL arrest you now!
Typos removed
Shadowknight Topic glitch fixed
Shadowsquires directions fixed




PLEASE UNINSTALL ALL PREVIOUS VERSIONS OF MOD BEFORE INSTALLING THIS VERSION.
~~~~~~~~~~~~~~~~~~~~~~~~`
~~~~~~~~~~~~~~~~~~~~~~~~

1.05 CHANGES:

Alter Of Enchanting Added to Haven.
Quest Stages spelling and grammar mistakes corrected.
Shadowclone weaponry changed to better suit player.
Soul Collection Script rewrote to work 100% of time.
Mirage Packages edited.
Minor Errors along quest line fixed
Minor NPC text errors corrected.
Night lvl Shadowknights Packages updated.
Torches added to entrance of haven.
Fixed Quest Update after Souls
Increased Packages of Shadowknights
Increased packages of Strongwolf



Name: Return of Shadows
Version: 1.05b
Date: 01/20/2010

Category: Quests, Adventures/Guild/Armor/Spells/Weapons/Items

Requirements: Oblivion Patch 1.2.0.214 [SI or non-SI], Oblivion Script
Extender v15 or Higher(OBSE)

Author(s): Tc2r, GamerDude, Cinkei

Source:http://www.tesnexus.com/downloads/file.php?id=29087

Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=1065908&st=80&start=80

Homepage: http://www.daxontakemura.com/samples/ReturnOfShadows/index


DETAILS
=======

I. Lore
II. Theme
III. Added Abilities
IV. Armor
V. Quest
VI. NPC Interaction
VII. Interior Designs
VIII. Advanced Scripts
IX.Credits
X.
XI.

I. LORE

"Many have forgotten the tales of long ago, the vile stories that would send chills up the spine of any hero... Many have forgotten what was never proven to really exist... Long ago Namira used the powers of Ancient Darkness to destroy her foes; to eradicate those who crossed her path. Books say she was weakened. That she could no longer directly influence the world of tamriel. Stories say her reign of fear ended then... Stories say all was well once again... Yes, the stories say this... because she wrote them.


However in the shadows, Namira's true followers continued her will. Gifted with the ancient skill of death and darkness they now shape Tamriel to the will of Namira. The ShadowKnights are out there and one thing is very clear... Join them, or Perish."

II. THEME

Return Of Shadows revolves around you being everything that represents the opposite of a Paladin. If you thirst for power and the destination is what matters, then you must do many things to gain the favor of Namira. Your task will include but is not limited to killing innocents, killing heroes, killing without reason, Lying, Cheating, Using others, Sadness, Anger, Betrayal, revenge and heartless acts.

The quest style is that of a complete force of destruction, or a blade of the night. Your charges are absolute, to disobey is to die. The quest have a variety of elements of life. You will come across passion, pain, love, loyalty and many other emotions. We have done our best to lure you deep into the path of the Shadowknights.


III. ADDED ABILITIES.


When you accept the gift of Darkness from Namira, When you realize that You've lost it... that you can kill. You will be given the powers only those of the night know of.

The Shadowstep: The ability to step through the space between light and darkness and cross a small distance in an instant, pitting you behind your target. The Shadowstep will also be used in quest to position you in key places.

Shadow Clone: The ability to summon three shadow souls to attack your foe. They will do whatever they can until they come in contact with blade or blunt weaponry. Then they fade back into the domain of Namira.

Many Other Spells of Darkness. (Dying Will, Last Breath, Into Darkness, Etc)


IV. ARMOR & WEAPONS

Shadowknight Armor

Specialized armor for the Shadowknights represent all that is dark and of the night. The armor is balanced with Vanilla Oblivion armor and is not overpowered.

Shadowknights are not tanks, they are strong but stealthy, and the armor reflects these qualities. A full suit of armor is given to members of the Shadowknights by Namira herself.

I have done my best to ensure that nothing in this mod is what I would call "broken" as in giving you a bonus over the game. The armor while very unique and cool looking, will not have stats far above other armor.

Order Of The Dragon Armor

An Complete redesign of the Dragon Armor of the Elite knights of Tamriel. Blue and Gold to represent goodness and Prosperity. This set is complete with the Dragon Symbol molded into the chest, the back and the gauntlets of the suit.

There are also a few special pieces of armor and clothing created by Claci for various other factions in this mod.

All Credit goes to my Armor modder CLACI. Though he is completely new to modding, his work so far has been above average and amazing.

Vice Scythes

Namira will ask each new knight what their sin, their downfall, their vice is. When you answer this question, whether it is the sin of Pride or the desire of Gluttony, She will make your downfall your weapon. Granting you with a Scythe that represents your sin.


V. QUESTS

The Quests in this mod will all center around dark themes, The Main Quest follows your entry into the Order of the Shadowknights. From here you will learn of the war between them and the forces of Good upon Tamriel.

These quest usually involve the player having to be heartless or as cold as possible. we have done our best to keep each quest interesting and fun, while also meaningful.

The Main quest line will usually involve you facing heroes (who are justified in their name). The quest will also utilize custom effects such as the ability to Shadow Step.

There are also a few side quest in this mod that will give you interesting rewards.


VI. NPC INTERACTION.

We have endured many hours of testing, trial and error, and programming to give each NPC added by this quest a life of their own. Complex personalities and Style were of major importance to me and I promise you will find both in all of our NPCs.

From Mirage, the death hungry commander, To Silvonous, the Wisecracking vampire with a sick sense of humor. From the very first interaction with a npc of this mod I hope you will notice the difference, and be absorbed into the plot.

The goal was to make the players feel like they weren't just "playing through a mod", but actually a PART of a family of Shadowknights.

While I do not have any voice actors available to me for this project, we are taking every step to ensure the immersion will be of top level.

NOTE: Voice acting is being planned for later releases of this mod, though it will not be included in this release... SO DON'T BEG FOR IT!!!


VII. INTERIOR DESIGN


The Haven [Lore/Somewhat-Technical]: A massive underground... haven; occupied by several NPCs and filled with ever fascinating gadgets as well as combat supplies. The Haven serves as a home for all who serve Namira. It includes areas to keep your skills honed (such as the training room) as well as areas to satisfy needs and create supplies (gardens, potion sorter, alchemical apperati, spellmaking and enchanment areas, forges, mines, and specialized equipment for use of Namira's favored subjects. The haven is an entire city of sorts, it is a self-sustaining wonder!

The Common Room:

The meeting place of most shadowknights, here they eat and speak of their days and charges. It is also here that the Mirage Ranked Shadowknights meet to discuss the potential of their family.

The Sleeping Quarters:

Located in the middle of the haven, These areas allow the Shadowknights to gain rest and relaxation in order to be prepared for when Namira may call upon them again. Here you will find gifts from other shadowknights, food, and beds for each.

The Great Hall:

The Largest and most actively used location within the base. It is here that rituals take place, to summon Namira, or to make sacrifices. The Great Hall is also used by many Shadowknights as a place to train their skills and worship their god Namira.

Anthrop Gald's Goods:

The marketing base for Namira's Minions, and the Person shop of Anthrop Gald. Located on the western side of the haven, Gald's goods deals in many wares. However becareful, he has a watchful eye and will cut your throat if he catches you attempting to use the five finger discount!

Most credit for the haven goes to Gamerdude (a.k.a. Dwayne); the rest goes to Tc2r (we would of course, not have a haven without him adding all the NPCs).

Other Locations:

Other Locations created for this mod include areas for Enjoyable combat.

~ The Arena:

Strongwolf doesn't take kindly to challengers, If you truly wish to defeat him, you will find yourself flying into a pit you never expected. Tread safely or become prey.

~ Cave Of Shallow Nights

It is huge and It is fun. I will not reveal more.


VIII. ADVANCED SCRIPTS

Advanced Scripts were added to create a more immerse and more entertaining as well as useful mod.


INSTALL
=======

Standard
========
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Oblivion Mod Manager (OMOD-Ready)
=================================
NOTE: This mod is released in what Lhammonds calls "OMOD-Ready"
1. Start Oblivion Mod Manager
2. Click on the "Create" button
3. Select "Add Archive"
4. When prompted to import conversion data, select yes
5. Click "Create omod"
6. Activate the mod (select from right pane of OBMM and then click Activate"

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Example #1 (unique folders to your mod - RECOMMENDED):
Oblivion\Data\Meshes\ShadowKnights
Oblivion\Data\Textures\ShadowKnights

OMOD Uninstall
==============
1. Select mod from right pane of Oblivion Mod Manager
2. Click on "Deactivate"
3. Optionally, right click on mod in right pane of OBMM and select "Delete"

Incompatibility
===============
There are Very Few Incompatibilities that I can think of from this mod. We have worked hard to ensure it will work with most other mods of it's nature

This mod makes minimal edits to existing resources, so any incompatibility should be minor; though, it may have trouble with landscape mods that change the height of the landscape at areas used by the mod, if so, compatibility patches will be made

Known Issues or Bugs
====================
ShadowStep is sometimes glitchy (about 3/100) Just beware of this :P.

History
=======
1.0 Released Mod o.o

Contact
=======
Tc2r (a.k.a Tc):
*PM (BGSF): ....... "Tc2r"
PM (TESNexus): ... "Tc2r"
E-mail: .......... "Tc2r1@yahoo.com"
*YIM: ............. "Tc2r1"
Xfire ............ [private]

Gamerdude (a.k.a. Dwayne S.):
*PM (BGSF): ...... "Gamerdude"
PM (TESNexus): ... "Gamer Dude"
*E-mail: ......... "Dwayne_Sykes@Dishmail.net"
*YIM: ............ "Dwayne_Sykes2000"
Xfire: ........... "Gamerdude08"

Cinkei (a.k.a. [private]):
PM (BGSF): ....... "Cinkei"


*Preferred means of contact


Credits
=======
Development Team:

Dre 'Tc2r' White - Team Leader, Head Scripter, Creator, Writer
Dwayne 'GamerDude' Skyes - Scripter, plotter, Interior Designer.
Cinkei - Armor Creator, Weapons Creator, Mesh/texture expert.



Support Team:

Anthrop G - For all his help with scripts, story, plot holes, spells and teaching me bit by bit how to script! Thank you Sensei!

James 'Mysteic' White - For his help with plot and lore, we thank you for all the information and golden storyline you added.

Kittytoaster - For your work on the weather, we thank you for the amazing touch it added. As well as for your help on giving us more ideas.

TheTalkieToaster - For all of your help with scripting, without you we probably would never have gotten much done. Thanks a lot!

DarkRder - For your assistance with Construction set and scripting troubles.

Qazaaq - Your help with advice, storyline, testing and error checking was much appreciated!

ADETH - Your advice on characters and plot-line. Mainly your focus on Aigues and all the help you gave us. As well as spell names and abilities

princess_Stomper - your character was what inspired Mirage. Thanks for allowing me to use her likeness :) ( http://i43.photobucket.com/albums/e367/princess_stomper/Misc/ScreenShot53.jpg )

Kyoshiro Mibu - Thank you for creating the sword for Dre'Mond the Khajit Night, You took from me the vision of the sword I imagined and made it reality, thanks again :)!

shadow3356 - For all of your help testing things out and ideas you gave us! You sir have a very very dark mind :) thanks for sharing it!

Nivea - Your help on armor and clothing choices for a few of the characters! thanks.




Credited Work:

7th Keeper's Wooden Sword - http://www.tesnexus.com/downloads/file.php?id=15058

Alexander Wolf's Dark Wings - http://www.tesnexus.com/downloads/file.php?id=5480 - Used on Ryuk the DeathGod partner of Mirage.

skeletonk- http://www.tesnexus.com/downloads/file.php?id=12785 - Dark Illusion Armor Used on Nimbrinia, The Night, a main character of chapter 1

Lera and Pizz -http://www.tesnexus.com/downloads/file.php?id=15533 - 2hnd sword and a few clothing pieces used on one of the Mirages. Without which, we would not have created the effect that Celesta has.

Ren - http://www.tesnexus.com/downloads/file.php?id=4431 - Used a few eyes and hair styles from t his amazing artistic work.

candykilobyte - http://www.tesnexus.com/downloads/file.php?id=13518 - For the death note book texture and original script for following players.

the_devils_avarcardo - http://www.tesnexus.com/downloads/file.php?id=3731 - For work done on the original green scythe used by the shadowknights.

James Blake - Bany Arwyll -Base of the Shadowknight Haven, of which we completely changed but we did start with this so yeah :)

Quairtra- semi Precious Stones Resource used to create namira's orbs

Cenkai's Credits and Thanks:

LordMaddog- Maddogs Fantasy Mod http://www.tesnexus.com/downloads/file.php?id=10416
(Dead sword)

Bloke- Ringwraith mod http://www.tesnexus.com/downloads/file.php?id=4311
(Hood, gauntlets)

Nico- Dreadwave Armor http://www.tesnexus.com/downloads/file.php?id=9611
(part of armor)

Zira- Armor texture help



Acknowledgments:

Thanks to all of those who supported us!
Thanks to all of the fellow modders on the forums who freely gave advice.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.


Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, Please contact one of the other Developers of this mod. If you are unable to reach anyone within 3 weeks, feel free to use parts of this mod however you wish, as long as you give credit for the work we've put our hearts, mind and time into.

A note from gamerdude: We reserve all rights to use OUR work in any way we see fit, including removing your rights for it. K, just had to add that for legal purposes. Have fun with the mod!