Oblivion
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Created by

Ceano

Uploaded by

JLVentre

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About this mod

Playable race of the original heartland high-elves. All credit goes to Ceano I found it on another site.

Permissions and credits
*********************** The Elder Scrolls IV ***********************
*************************** - OBLIVION - ***************************
***************************** BETHESDA *****************************
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Mod Name: Ayleid - Heartland High Elfs
Version: 1.3
Author: Ceano
Contact: [email protected]

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Thanks To:
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Bethesda: for this great game "OBLIVION".

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Description:
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This mod lets you play as the Ayleid race also known as
"The Heartland High Elfs", the face values is taken direct from the
"Ayleid Guardians" so they rely look as they should to 100%.


Male:
Height: 1.1000
Weight: 1.1300

Female:
Height: 1.1000
Weight: 1.1000


The race has there own class "Ayleid Warrior"


Primary Attributes:

Strength/Willpower


Specialization:

Combat


Major Skills:

Armorer
Blade
Block
Destruction
Marksman
Restoration
Sneak


Base Attributes:

Str = Male 40, Female 40
Int = Male 50, Female 50
Wil = Male 50, Female 50
Agi = Male 30, Female 30
Spd = Male 30, Female 30
End = Male 30, Female 30
Luc = Male 50, Female 50
Per = Male 40, Female 40


Skill Bonus:

Alchemy 5
Alteration 5
Conjuration 5
Destruction 10
Illusion 5
Mysticism 5
Restoration 10


Specials - Powers/Ability:

Ayleid Divinity = Cure Disease/Cure Poison (ones a day)
Ayleid Restoration = Restore all Attributes with 20% (ones a day)

Spells:
Ayleid Healing (heal self 25)
Ayleid Aid (heal other 30)
Ayleid IceFire (ice & fire damage 20 on impact no duration)
Ayleid ParaSilence (paralyze 5sek, Silence 15sek)

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Background Lore
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In what historians called the Meretthic (or Mythic) Era, the years
before formal historical reckoning, the Aldmer came to Tamriel from
a legendary mysterious land called Old Ehlnofey or Aldmeris.
They settled in Summerset Isle, and then began to spread out eastward.
The Nedic people meanwhile came from the frozen land of Atmora to the
north to what is today Skyrim. Where elves and men met, inevitably,
there was hostility.

The Aldmer changed over time culturally according to theire new
environments, being at first temperamentally and then physically very
distinct "races" separate from one another. The ones who stayed in
Summerset became known as Altmer; in Valenwood, Bosmer; in Morrowind,
Chimer and Dwemer; in Cyrodiil, Ayleid; and in High Rock, a mix between
Nedic and Aldmer birthed the Bretons. The Orsimer or Orcs were also
created at this time: Aldmer warped by the destruction of ther leader
Trinimac, who it is said became the Daedra Prince Malacath. This
disparate chorus may have been crafted consciosly by the Daedra or by
the shifts of the earthbones, but the reason why is not necessary for
this history. Change they did.

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Version History:
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1.3
- Have done it compatible with all eye mods there is.

1.2
- No longer is the "Ayleid" spells replacing the "Default Player Spells"
- Voice changed to HighElf male/female.

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Installation:
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Copy all files to your Oblivion/Data folder, activate the esp/mod in
the "Data Files" list when you start the game or in OBMM.

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Issues / Conflicts:
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If you use the Unofficial Oblivion Patch you are good to go, if not
you need to download "Custom Race Fix" and "Boethiah Race Fix".

The plug-in should not invalidate your old saved games. But I make
no guarantee, like when using any new plug-in, it is highly
recommended that you make a backup of your saved game.

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How to Uninstall:
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Deactivate the mod in "Data Files" or in OBMM, and remove the files
from your Oblivion/Data folder.

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Permissions / Legal Stuff:
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If you want to use this in your mod, contact me for permission.

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Contact Information:
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Ceano
[email protected]