Oblivion

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CuteUnit

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Now up to version 0.2b You\'ve felt it. You\'ve been playing with a realism mod, like Oscuro\'s Oblivion Overhaul. You see one bear every five square miles, maybe three deer. You entered the lair of the Worm King and discovered it was staffed by maybe ten necromancers. You\'ve been to Oblivion, and fought ten to 15 daedra.. not much of a

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Now up to version 0.2b

You've felt it. You've been playing with a realism mod, like Oscuro's Oblivion Overhaul. You see one bear every five square miles, maybe three deer. You entered the lair of the Worm King and discovered it was staffed by maybe ten necromancers. You've been to Oblivion, and fought ten to 15 daedra.. not much of a world-destroying threat to be sure. You've watched your character turn into a living God compared to all the bandits, marauders, conjurers, necromancers, and creatures around you.

Bethesda got around this with leveled lists that scaled with you.. but we all know how lame that made things. Upping a creature's stats is Mobflation, which only makes battle longer and more dull, not more exciting and challenging.

Almost all of us run one of the many balance mods out now, but they only exacerbate a problem... you become so much better than everything else in the empty world that the fear is gone, the challenge is gone, and all you're left with is the narrative.

Now, I present to you the solution known by pen and paper RPG DMs for years... instead of creatures that simply get more powerful with you, you get MORE CREATURES!

Yes, now there really ARE daedric armies. Now the necromancers truly are a threat. Cabals of conjurers outside the ethical laws of the Mage guild hide in their caverns, creating armies of Atronachs poised to strike. Bears hunt with their mates, and only the most egotistical of the Creature races dare venture into battle alone

This mod will bring back the excitement of epic, near-death battles.

FEAR YOUR WORLD.


Changelog:
0.1b first release
0.2b reduced wilderness deerspawn, corrected "Blind NPC" AI bug.