Fishermans Cottage ver 2 2 1 by Emma
Oblivion » Abodes - Player homes
Added: 13/12/2009 - 09:11PM
Updated: 06/02/2012 - 06:03AM

94 Endorsements

2.2.1 Latest version

1,975 Unique D/Ls

2,501 Total D/Ls

12,439 Total Views

Uploaded by Emma


Last updated at 6:03, 6 Feb 2012 Uploaded at 21:11, 13 Dec 2009

The Fisherman's Cottage is located west of Anvil. Follow the coastline from Anvil Harbor and you will run into it. It is built on a pier on the shore and has an extraordinary view over the Abbecean sunset.

The house is lower class Anvil style (interior no 1) furnished with middle class- and some lower class furniture. It includes dining-room, kitchen with fireplace and a double-bedroom on second floor. Trapdoor to basement with extra storage capacity.
It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 26 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 42 non-respawn-containers in the basement. Outside the cottage, there are 4 non-respawn barrels.

The house is for free. No-one knows what happened to the fisherman who used to lived here, but obviously he forgot to lock the door before he left the place for good.

New in ver 2

- Make your own soup in the cooking pot.
- useable static alchemy equipment
- different light setting for daytime/nighttime
- lit/turn off the fire by clicking on the logs.
- pour yourself wine and ale from the kegs in the basement.
- the paintings in the cottage have been replaced with more suitable ones for a fisherman's cottage.

New in ver 2.1:

- Added useable anvil in the basement. (Allows you to repair weapons and armor)

New in ver 2.2.1:

- Added a lovely steerwheel by Stroti. Corrected some chest that accidentally contained some items of a bit too high value for a low-level adventurer.
- With ver 2.2.1 I adjusted a script to ensure that it won't take a very long time to make a soup if the player happens to leave the house while making the soup.

New! Optional COBL-addon

The following things have been incorporated:

- The Luggage - is located in the bedroom, under the sunset-painting, but is only available if you have found the original Luggage in Anvil.
- Alchemy sorter - is located in the basement, on the right wall when you enters the basement.
- Dinnerplate is placed on the dinnertable in the livingroom.
- An extra keg in the basement will give water if you are using a survival mod.

I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Fisherman's Cottage, else many of the COBL-functions won't work.

More screenshots here

Fisherman's Cottage and unique landscape:

A patch for Fisherman's Cottage and Unique Landscapes: The Lost Coast is available here.