Oblivion

File information

Last updated

Original upload

Created by

Aus

Uploaded by

Wassermann

Virus scan

Safe to use

Tags for this mod

About this mod

Adds a new reward for defeating Dagoth Ur with which you can summon a complete set of enchanted, and modded new armor along with six new weapons and dismiss them at your whim, teleport to any major city, heal yourself, command your foes, and rain destruction down upon your enemies with ease.

Permissions and credits
Avarian Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Overview
2. Contents
1) Getting the Rings
2) Armor Specifics
3) Weapon Specifics
4) Ring and Amulet Specifics
3. Legal and Other

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Overview

Avarian Armor is a reward MOD for the player for finishing the Main Quest in Morrowind and defeating Dagoth Ur. After you defeat Dagoth Ur or cheat (Will be explained later), one of my scripts will give you two rings and an amulet. With these two rings and amulet you can summon a complete set of enchanted, scripted, and modded bonemold armor along with six new weapons and dismiss them at your whim, teleport to any major city, and rain destruction down upon your enemies with ease.

The armor includes: Boots, Cuirass, Greaves, Helm, Left Bracer, Left Pauldron, Right Bracer, Right Pauldron, and a Towershield

The weapon set includes: Broadsword, Dia-Katana, Longbow & Arrows, Longsword, Mace, and War Axe

The rings and amulet let you teleport all around Morrowind, summon aid, cure any wound, and command your foes.

Still interested? Please read on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2. Contents

1) Simply put, to get the rings that give you the armor and weapons, you must defeat Dagoth Ur in Red Mountain and destroy the Heart of Lorkhan along with Akulakhan. Although this is no small feat, the reward is now definitely worth it.

Now for the more indepth and questy part, you must travel to anyone of eight cities. These cities are Suran, Sadrith Mora, Khuul, Gnisis, Ebonheart, Caldera, Balmora, or Ald-ruhn. Once you arrive in the city, just start running and a message box will prompt you that the Avarian Gods have noticed you and are now watching your actions closely. Please them, and they will "bestow upon you our greatest blessing." So, how do you please an otherwordly being that you've never heard of before? Its quite simple, save all of Morrowind from destruction at the hands of Dagoth Ur. This is your que to start the Main Quest and be a Heroly type.
Once you finish the main quest once and for all, you must travel back to one of the afore mentioned eight cities. This time all you have to do is be there, the Avarian Gods will contact you again and tell you that they have finally found you worthy of their blessing and you get the rings + amulet.

Or, you can avoid all the hassle of saving your beloved home from destruction and cheat. Note: Symptoms of cheating include but are not limited to: quilt, depression, leg cramps, cancer, rashes, hearing voices, diareha, and vommiting. If that doesnt bother you, and you really just want the cool stuff, go to one of the eight cities and simply go into Sneak Mode. You will be given the option of cheating and acquiring the items free of charge or not cheating. Note: If you choose not to cheat, which you should, you will never be offered the chance to cheat again and you have to earn the Avarian Gods' blessing the right way.



2) Okay, so you understand how to get this armor, but what exactly does it do? This is where you find out. Individually, each piece of armor weighs exactly 1 unit, has 65535 condition making it practically indestructable, is worth 12,500,000 gp (You won't want to sell it, trust me), fortifies a related set of skills and attribute for the body part, gives a resistance, or gives an attack, makes an awesome thunder clap sound when equipped, and gives the wearer a possible Armor Class Rating of 750. Not bad huh? As for the specific enchantments for each armor refer to the chart below...

Boots: (Constant) Fortify: Speed, Athletics, Hand-to-Hand, Short Blade, Unarmored

Cuirass: (Constant) Fortify: Endurance, Heavy Armor, Medium Armor, Spear

Greaves: (Constant) Fortify: Agility, Block, Light Armor, Marksman, Sneak

Helm: (Constant) Fortify: Intelligence, Alchemy, Conjuration, Enchant, Security

Left Bracer: (Constant) Fortify: Strength, Acrobatics, Axe, Blunt Weapon, Long Blade

Left Pauldron: (Constant) Fortify Luck, Resist Fire, Frost, Magicka, Shock, Poison, Normal Weapons, Paralysis

Right Bracer: (Cast when used) Fortify Attack "Self", Absorb Magicka, Health, Fatigue "Target", Paralyze "Target"

Right Pauldron: (Constant) Fortify: Personality, Mercantile, Speechcraft, Illusion

Towershield: (Constant) Fortify: Willpwer, Alteration, Destruction, Mysticism, Restoration



3) Now to discuss our favorite part, weapons. The weapons you can choose from include a Broadsword, Dia-Katana, Longbow & Arrows, Longsword, Mace, and War Axe. They each have: 65535 condition making them pratically indestructable like the armor, weigh only 1 unit, make an awesome thunder clap sound when equipped, are worth 12,500,000 gp each (Although you definitely wouldnt want to sell them (Explained later)), and do colossal but not ridiculous damage along with being enchanted.

Each weapon (With the exception of the Longbow because the enchantment is on the arrow) is enchanted with "Absorb Health and Magicka" 1 to 100, "Absorb Fatigue" 2 to 200, and "Paralyze" 5 on strike with 65535 charge using a maximum of 85 charge per use. Essentially, you've got 7,712+ uses before you have to worry about soulgems. (I hope that wasnt to confusing.)
As for the damage, each weapon has a unique damage that has been carefully calculated for its type (Ex. Dia-Katana does more than a Longsword) for specifics please see the chart below...

Arrow: "Speed" 2.00
"Reach" 1.00
"Damage" Chop: 105-205, Slash: NA, Thrust: NA

Broadsword: "Speed" 1.75
"Reach" 1.00
"Damage" Chop: 105-145, Slash: 105-145, Thrust: 95-145

Dia-Katana: "Speed" 1.40
"Reach" 1.10
"Damage" Chop: 135-245, Slash: 155-255, Thrust: 95-105

Longbow: "Speed" 1.50
"Reach" 1.00
"Damage" Chop: 105-205, Slash: NA, Thrust: NA

Longsword: "Speed" 1.75
"Reach" 1.00
"Damage" Chop: 95-205, Slash: 105-235, Thrust: 125-185

Mace: "Speed" 1.50
"Reach" 1.00
"Damage" Chop: 115-205, Slash: 135-205, Thrust: 85-120

War Axe: "Speed" 1.40
"Reach" 1.00
"Damage" Chop: 45-215, Slash: 45-205, Thrust: 45-75



4) And finally for the item section, once you recieve the two rings, and amulet by whatever means you used to get them. Although very different you will notice several things in common about them: weighs 1 unit and is worth 65535 gp. Alas, that is where the similiarities end. The following chart will give specifics on each in detail.

Amulet of Movement: This amulet has two main purposes: protect you from harm and get you where you need to go. You can use it to summon three daedroths for two minutes 100+ times without recharging and it can teleport you to any number of places. The Amulet of Movement can take you to: Ald-ruhn, Balmora, Vivec, Ebonheart, Sadrith Mora, Godsreach (Mournhold), Fort Frostmoth (Solstheim), Caldera, Pelagiad, Khuul, Gnisis, Tel Branora, Dagon Fel, or Suran!

Ring of Armor: This ring also has two main purposes: heal you and allow you access your armor. You can use it to restore your "Health" (25-125), "Magicka" (25-125), and "Fatigue" (50-250) with a duration of ten seconds for a total effect of ("Health" (250-1250), "Magicka" (250-1250), and "Fatigue" (500-2500) or use its options to modify your armor status. You can ask for a completely new set of armor, have it stored in an Astral Pocket and repaired, or have it completely replaced with a new set. Note: You can only have ONE set at a time. If you request another set when you already have a set on the Material Plane (With you), your request will be denied.

Ring of weapons: This ring has two main purposes: allow you to command your foes and access your weapons. YOu can use it to command any creature or humanoid up to level 100 for 30 seconds. You can use it 35+ times without recharging. If you use it to access your weapons, you can choose between one of the 6 weapons and you'll be given that weapon and any Avarian weapons you already had will be removed. (You can only have one weapon at a time). When you choose "Longbow" you will also be given 125 Avarian Arrows. Should you need more, reequip the Ring of Weapons and your bow will be repaired and you'll be given more arrows.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3. Legal and Other

All credit for the creation of this Modification goes to me, Wassermann AKA Aus. Credit for creation of Morrowind, Tribunal, and Solstheim go to the awesome team at Bethesda. If you want to use any part of my MOD just ask and I will let you.
More screen shots are welcome.

I have extensively play tested each and every part of this MOD and fixed all problems known to me. If you do find a problem, please feel free to comment and tell me and I will promptly fix it and have a new version of Avarian Armor out 1-3 days.

I hope you enjoy this MOD as much as I do!