Oblivion

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Created by

DanielJ97

Uploaded by

danielj97

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About this mod

This adds a temple of Septim outside Weye.

Permissions and credits
Name: Temple of Septim
Version: 0.1
Date: 1/12/2009
Category: Dungeons and Locations
Author(s): DanielJ97
Source:
Forum: http://danielj97modsupport.motionsforum.com/
Homepage: http://danielj97modsupport.motionsforum.com/

Description
===========
The Temple of Septim mod simply adds a temple near Weye. There are Imperial Palace Guards and a few monks. It is not a large mod and is just made for a first attempt.



Install
=======
1. Extract the files to a temporary location.
2. Copy files to \Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.




Incompatibility
===============
We have no known cmpatibility issues.

Known Issues or Bugs
====================
We have no known bugs.

History
=======
0.1 Beta Version

Contact
=======
Contact me at http://danielj97modsupport.motionsforum.com/.

Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.


Licensing/Legal
===============

You must contact me and obtain my permission before re-packaging any part of
this mod.

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Beta Version 0.1