Immersive Portable Runes for Wyverexs by albertovizoso
Oblivion » Visuals and Graphics
Added: 08/11/2009 - 03:15AM
Updated: 06/12/2009 - 04:46PM

19 Endorsements

1.0 Latest version

758 Unique D/Ls

930 Total D/Ls

7,681 Total Views

Uploaded by albertovizoso


Last updated at 16:46, 6 Dec 2009 Uploaded at 3:15, 8 Nov 2009

Name: Immersive Portable Runes
Notes: a Retexture of "Wyverexs Runes"

4:Version History / Bug Fixes
7:Author Notes

1: Description
I greatly enjoyed "Wyverexs Runes" mod - which adds little runes to the game that enhance the player's stat as long as they are in the inventory. However, I felt the textures could be improved. And so I went ahead and made this little runes stones resemble the large Rune Stones that abound in Cyrodiil. I basically added a real stone texture to the runes, made the rune markings glow in the dark, and created new icons to match. All rune bonuses and stats are exactly the same.

++++ This mod only contains new textures and meshes, you still need the original mod from Wyverex which contains the esp ++++

2: Installation
a) First install "Wyverexs Runes" which can be found here: http://tesnexus.com/downloads/file.php?id=10717
b) Then install my mod over Wyverex's, and when prompted, override all the textures and meshes.

3: Uninstallation
Delete the esp, and all the "Runes" folders, which can be found under "Meshes", "Textures", and "Icons" in your "Data" folder

4: Version History / Bug Fixes
Current version 1.0

5: Incompatibilities
None that I know (except of course that it replaces Wyverex's original testures and meshes!)

6: Credits
This mod would have not been possible without the resources from the following modders:
- Wyverex for his "Wyverexs Runes" mod: http://tesnexus.com/downloads/file.php?id=10717
- Texture King for the free stone textures: http://www.textureking.com/
- Ranokoa for his blank redme templates. http://www.tesnexus.com/downloads/file.php?id=20296
- and of course Bethesda for releasing a game that allows modding.

7: Author Notes

I first considered making the runes have a red glow like the Doomstones, but in the spirit of logical consistency with the game and to make the mod a little more lore friendly, I opted for the green glow found in the Rune stones. After all, little runes should look like big runes ;)