Oblivion

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ch3tr117

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ch3tr_117

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About this mod

Party House Beta V. 1.1 ------------- 1. Revision Log 2. Mod Description 3. Installation 3.1 Drag and Drop 3.2 Omod 4. About Me and Contact Info 5. Legal 6. Party House Series and Descriptions 6.1 Concept 6.2 Descriptions 6.2.1 Alpha 6.2.2 Beta 6.2.3 Kappa 6.2.4 Delta

Permissions and credits
Party HouseBeta
V.1.1
-------------

1. Revision Log
2. Mod Description
3. Installation
3.1 Drag and Drop
3.2 Omod
4. About Me and Contact Info
5. Legal
6. Party House Series and Descriptions
6.1 Concept
6.2 Descriptions
6.2.1 Alpha
6.2.2 Beta
6.2.3 Kappa
6.2.4 Delta
6.2.5 Gamma
6.2.6 Omega
6.2.7 Zeta
7. Credit


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1. Revision Log
1.2 Next Release will include pathgriding and a north marker. I haven't figured the intracacies of these yet. Help Please?

1.1 Mod Release.


2. Mod Description
The Party House Beta mod is a project I started working on a few weeks ago. It started as a quick mod, giving me a place for casual use. When I picked it up again a few days ago, mostly untouched, it quickly became what it is now: Beautiful.
Beta is set apart from the other Party Houses by its soft carpets, elegant tapestries, and beautiful master bedroom. Well, haha, only bedroom.


3. Installation
3.1 Drag and Drop
Drag the Party House Beta 1.0 ESP to your Oblivion\Data directory. No new meshes or textures are used in this version, but maybe later. Activate the ESP from the Data Files option you get when you put the Oblivion game disc in. Or if you use OBMM, just activate it from there, since this is only a single ESP with nothing added.

3.2 Omod
Put the OMOD where ever you want to store it, then double-click it to activate. Activate it in OBMM and you're ready to go.


4. About Me and Contact Info
I've done several mods before, but I've never released until now. If you can help me out with the pathgriding and north marker issues I put in the Revision sectin, PM me or email: [email protected]. If you email, be sure to put Pathgriding Help or North Marker or something like that in the subject field. Also, I would love to hear what everyone thinks about this mod. Good or bad, it doesn't matter. Thx, ch3tr117.

*Additional: Outside all the PartyHouses, there is something in common with the other houses. There is a meaning in the symbolism; if any one thinks they know it, PM me and to thoes who are right, I will give access to additional PartyHouse updates. Thx,
Ch3tr117

***Also Note***
The additional updates will be avaliable for any to download. Catch is, they will be password protected. Only those that are right will get a password. Limited time only, but I havent decided how long yet.


5. Legal
This mod, design, name and idea are (c) ch3tr117. This mod may be re-distrobuted for personal use only. Do not charge for this mod and give credit where it is due. Not responsible for damage caused by this mod file.


6. Party House Series and Descriptions
6.1 Concept
The Party House Series started with Beta. It was originally just a house, but has now become something much more. Some of the Party Houses are intended to be a place to store stuff, some a laid-back hang out, and sometimes, a place to party. They are suppose to feel warm and comfortable, and most of all, make the game more interesting and fun than it already is.

6.2 Descriptions
6.2.1 Alpha
-NOT RELEASED-
6.2.2 Beta
Go to section 2. Haha.
6.2.3 Kappa
-NOT RELEASED-
6.2.4 Delta
-NOT RELEASED-
6.2.5 Gamma
-NOT RELEASED-
6.2.6 Omega
-NOT RELEASED-
6.2.7 Zeta
Zeta is located just outside Anvil's main gate, across from Whitmond Farm. Zeta has the traditional Anvil feel, yet a new approach. It is small than most of the other houses, yet is more comfortable and relaxing and includes its own mini-bar.


7. Credit
I thank Bethesda Softworks for creating Oblivion and the entire T