Oblivion
0 of 0

File information

Last updated

Original upload

Created by

PaladicPrince

Uploaded by

paladicprince

Virus scan

Safe to use

About this mod

This mod adds a relatively in depth targetting system to Oblivion. It\'s still a WIP, but highly functional even at this stage.

Permissions and credits
*** EXTREMELY IMPORTANT ***
This mod absolutely REQUIRES OBSE version 18 beta 2 or higher(currently in beta), if it is loaded with any older version it will simply do nothing but generate a lot of error codes in your console. Please don't tell me it's not working if you haven't first checked your current version of OBSE.

The simplest way to check your OBSE version is to open a console ingame and type GetOBSEVersion.

About this Mod:
This mod adds a relatively in depth targetting system to Oblivion. It's still a WIP, but highly functional even at this stage.

While this mod is loaded it generates and updates three seperate lists: One for your companions and summons, one for all other friendly characters, and one for all enemies.

For each of those lists there is a Next and Prev button to cycle through targets. Current defaults are:
Next Companion: -None-
Prev Companion: -None-
Next Friendly: -B-
Prev Friendly: -N-
Next Enemy: -G-
Prev Enemy: -H-

All defaults can be configured through the included ini file. It is not necessary to have both prev and next buttons assigned, if you would prefer you can assign one of them and leave the other unassigned.

While a character is selected as a target he will glow (white for companions and friendlys, and red for enemies).

If you cast a target spell while an enemy is targetted (it will have a red glow) the spell will arch towards the target. This does also affect beneficial spells at this point so casting target healng spells isn't a good idea. (See the Future Plans section to see how I will deal with that issue)

Notes:
This is currently a Beta mod and as such a few bugs wouldn't be surprising. Myself and others have spent many hours so far testing it and I feel like I've got the major kinks ironed out (Crash to Desktops for example). There are still issues thatmay creep up that I am unaware of. If you find a bug let me know exactly how you caused the bug and if it's repeatable and I'll be able to troubleshoot it.

Please post bug reports in the file comments, if you'd like to have any other input in the development of this mod plese visit this forum thread:
http://thenexusforums.com/index.php?showtopic=157664

Future Plans:
- Seperating friendly targets and enemy targets to two seperate targetting keys. Implemented in v0-3

- Seperating followers/companions from other friendlies and assigning each a quick key (as well as the ability to cycle through them) Mostly implemented in v0-3

- Implementing HUD elements (especially designed for healing minded people) to display companions health and mana, as well as a HUD element for your current target.

- Make spells correct for hieght. Implemented in v0-3 (though somewhat inaccurate)
- Healing spell changes: All "target" healing spells cast on your target will become instant contact (i.e. no floating ball). You're character will play the animation of the "self" version of the same spell and your target will be healed. This will solve the problem of constantly healing those darn jumpy dremora.

- Streamline the tracking process attached to spell projectiles in order to work better with mods that increase projectile speed.

Requirements:
OBSE v0018 or above

Contributors
Jawa9000 - for sparking the idea
Documn - for invaluable code assitance and testing
Stars2Heaven - For excellent beta reports

Change Log:
v0-3
- Entire script was thrown away and rewritten. The result is a much smoother running script and less errors.

- Seperation between companions, friendlies, and enemies implemented, along with seperate keys for each group.

- Ability to cycle forward and backward through groups implemented.

- Spell targetting improved in functionality, now adjusts for height differences. Multiple projectiles can be tracking at the same time now.

- Melee and other weapon targetting removed until next version

- New glow colors indicate if the target is friend or foe.


v0-2
- Added an ini file for user customization of all controls.

- Added a clear target button (default "]"). This button should be useful in general but is exceptionally useful if you encounter a bug where you can no longer target anyone, simply tap the Clear button and a majority of the time it will start working again.

- Added functionality to melee weapons and changed ranged weapons (bows and staffs) to match. Now when you attempt to attack a target you character will face the target directly, which should help solve a lot of those "near miss" scenarios that end up with you killing your companion. Note that this effect will only take place if the target is less than 20 degrees off (i.e. your character won't spin around to attack a target behind him)

- Majorly cleaned up and reorganized the scripting to greatly reduce the number of bugs. I haven't found a bug yet with the latest version, but I expect they're lurking in there somewhere.