Oblivion

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DireSlug

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speleologo

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About this mod

Sinblood\'s Valsharess Armors modified to fit the bab body, 4 colors

Permissions and credits
this has been requested so here it is

13-10-09

some noted a small clipping on the boots; if that bugs you, you can download PATCH 1 to correct that.
that is only a patch, you still need the main file.


Name: Sinblood's Valsharess' armors for BAB
Version: 1.0
Date: 12/10/2009
Category: Armor

Author(s): DireSlug
Source: TESNexus
Forum: http://canadianice.ufrealms.net/forum2/

Description
===========
Valsharess' armors by Sinblood modified to fit the BAB body, 4 colors.


Location
========

There is a Chest just out of the walls around the entrance to Amelion Tomb (left side). I have kept also the original location (a barrell in the Testinghall).


Prerequisites
=============

Recommended: Oblivion Mod Manager
Mandatory: BAB female body
(both used to be available on TesNexus)

Install
=======

Manual Installation

1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).



Uninstall
=========

Manual Uninstall

----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

meshes\armor\sbarmors\valsharess\sbvalsharess_gnd.nif
textures\armor\sbarmors\valsharess\sbvalsharessgnd.dds
textures\armor\sbarmors\valsharess\sbvalsharessgnd_n.dds
textures\armor\sbarmors\valsharess\sbvalsharessblkgnd.dds
textures\armor\sbarmors\valsharess\sbvalsharessblkgnd_n.dds
textures\armor\sbarmors\valsharess\cuirass.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscuirass.nif
textures\characters\imperial\female\footfemale.dds
textures\characters\imperial\female\footfemale_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesspauldrons.dds
textures\armor\sbarmors\valsharess\sbvalsharesspauldrons_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirass.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirass_n.dds
textures\armor\sbarmors\valsharess\boots.dds
meshes\armor\sbarmors\valsharess\sbvalsharessboots.nif
textures\armor\sbarmors\valsharess\sbvalsharessboots.dds
textures\armor\sbarmors\valsharess\sbvalsharessboots_n.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbracers.nif
textures\armor\sbarmors\valsharess\sbvalsharessbracers.dds
textures\armor\sbarmors\valsharess\sbvalsharessbracers_n.dds
textures\armor\asgiger\asgigerclaws.dds
textures\armor\asgiger\asgigerclaws_n.dds
textures\armor\sbarmors\valsharess\bracers.dds
textures\armor\sbarmors\valsharess\skirt.dds
meshes\armor\sbarmors\valsharess\sbvalsharessskirt.nif
textures\armor\sbarmors\valsharess\sbvalsharesspanty.dds
textures\armor\sbarmors\valsharess\sbvalsharesspanty_n.dds
textures\armor\sbarmors\valsharess\sbvalsharessbelt.dds
textures\armor\sbarmors\valsharess\sbvalsharessbelt_n.dds
textures\armor\sbarmors\valsharess\headpiece.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscrown.nif
textures\armor\sbarmors\valsharess\sbvalsharesscrown2.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown2_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1_n.dds
meshes\armor\sbarmors\valsharess\sbvalsharessblk_gnd.nif
textures\armor\sbarmors\valsharess\sbvalsharessprpgnd.dds
textures\armor\sbarmors\valsharess\sbvalsharessprpgnd_n.dds
textures\armor\sbarmors\valsharess\bootsblk.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbootsblk.nif
textures\armor\sbarmors\valsharess\sbvalsharessbootsblk.dds
textures\armor\sbarmors\valsharess\sbvalsharessbootsblk_n.dds
meshes\armor\sbarmors\valsharess\sbvalsharessnb_gnd.nif
textures\armor\sbarmors\valsharess\sbvalsharessnbgnd.dds
textures\armor\sbarmors\valsharess\sbvalsharessnbgnd_n.dds
textures\armor\sbarmors\valsharess\bootsnb.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbootsnb.nif
textures\armor\sbarmors\valsharess\sbvalsharessbootsnb.dds
textures\armor\sbarmors\valsharess\sbvalsharessbootsnb_n.dds
meshes\armor\sbarmors\valsharess\sbvalsharessprp_gnd.nif
textures\armor\sbarmors\valsharess\bootsprp.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbootsprp.nif
textures\armor\sbarmors\valsharess\sbvalsharessbootsprp.dds
textures\armor\sbarmors\valsharess\sbvalsharessbootsprp_n.dds
textures\armor\sbarmors\valsharess\bracersblk.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbracersblk.nif
textures\armor\sbarmors\valsharess\sbvalsharessbracersblk.dds
textures\armor\sbarmors\valsharess\sbvalsharessbracersblk_n.dds
textures\armor\sbarmors\valsharess\bracersnb.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbracersnb.nif
textures\armor\sbarmors\valsharess\sbvalsharessbracersnb.dds
textures\armor\sbarmors\valsharess\sbvalsharessbracersnb_n.dds
textures\armor\sbarmors\valsharess\bracersprp.dds
meshes\armor\sbarmors\valsharess\sbvalsharessbracersprp.nif
textures\armor\sbarmors\valsharess\sbvalsharessbracersprp.dds
textures\armor\sbarmors\valsharess\sbvalsharessbracersprp_n.dds
textures\armor\sbarmors\valsharess\headpieceblk.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscrownblk.nif
textures\armor\sbarmors\valsharess\sbvalsharesscrown2blk.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown2blk_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1blk.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1blk_n.dds
textures\armor\sbarmors\valsharess\headpiecenb.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscrownnb.nif
textures\armor\sbarmors\valsharess\sbvalsharesscrown2nb.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown2nb_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1nb.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1nb_n.dds
textures\armor\sbarmors\valsharess\headpieceprp.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscrownprp.nif
textures\armor\sbarmors\valsharess\sbvalsharesscrown2prp.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown2prp_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1prp.dds
textures\armor\sbarmors\valsharess\sbvalsharesscrown1prp_n.dds
textures\armor\sbarmors\valsharess\cuirassblk.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscuirassblk.nif
textures\armor\sbarmors\valsharess\sbvalsharesspauldronsblk.dds
textures\armor\sbarmors\valsharess\sbvalsharesspauldronsblk_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirassblk.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirassblk_n.dds
textures\armor\sbarmors\valsharess\cuirassnb.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscuirassnb.nif
textures\armor\sbarmors\valsharess\sbvalsharesspauldronsnb.dds
textures\armor\sbarmors\valsharess\sbvalsharesspauldronsnb_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirassnb.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirassnb_n.dds
textures\armor\sbarmors\valsharess\cuirassprp.dds
meshes\armor\sbarmors\valsharess\sbvalsharesscuirassprp.nif
textures\armor\sbarmors\valsharess\sbvalsharesspauldronsprp.dds
textures\armor\sbarmors\valsharess\sbvalsharesspauldronsprp_n.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirassprp.dds
textures\armor\sbarmors\valsharess\sbvalsharesscuirassprp_n.dds
textures\armor\sbarmors\valsharess\skirtblk.dds
meshes\armor\sbarmors\valsharess\sbvalsharessskirtblk.nif
textures\armor\sbarmors\valsharess\sbvalsharesspantyblk.dds
textures\armor\sbarmors\valsharess\sbvalsharesspantyblk_n.dds
textures\armor\sbarmors\valsharess\sbvalsharessbeltblk.dds
textures\armor\sbarmors\valsharess\sbvalsharessbeltblk_n.dds
textures\armor\sbarmors\valsharess\skirtnb.dds
meshes\armor\sbarmors\valsharess\sbvalsharessskirtnb.nif
textures\armor\sbarmors\valsharess\sbvalsharesspantynb.dds
textures\armor\sbarmors\valsharess\sbvalsharesspantynb_n.dds
textures\armor\sbarmors\valsharess\sbvalsharessbeltnb.dds
textures\armor\sbarmors\valsharess\sbvalsharessbeltnb_n.dds
textures\armor\sbarmors\valsharess\skirtprp.dds
meshes\armor\sbarmors\valsharess\sbvalsharessskirtprp.nif
textures\armor\sbarmors\valsharess\sbvalsharesspantyprp.dds
textures\armor\sbarmors\valsharess\sbvalsharesspantyprp_n.dds
textures\armor\sbarmors\valsharess\sbvalsharessbeltprp.dds
textures\armor\sbarmors\valsharess\sbvalsharessbeltprp_n.dds

Folder named SBarmors located in data/textures/menus/icons

1SB_ValsharessArmors.esp



Incompatibility
===============
You can't use this mod together with the original mod for UFF since it uses the same file paths. But why would you? ;-)
Otherwise there should be no issues.


Known Issues or Bugs
====================
None at present.
The armor has been tested for clipping against standard poses (walking, sneaking, fighting, running), but NOT TESTED against more "extreme" poses now available through various pose mods. In this case some clipping may be seen. Another possible cliupping may arise with certain combinations of long hair mods and the part of the armor around the neck, however I couldn't reproduce this situation to verify.


History
=======
1.0, 12-10-2009 - Initial release.

Contact
=======
You can find me at Canadianice forum as DireSlug.

Credits
=======

Sinblood: (creator)
Jclyde, for remaking UVmap of Syl's top
Corwyn, Daede and TeamFF


Thanks to Bethesda
Thanks to BAB team
Thanks to TESNexus
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Helvetti, Sickleyeld for their tutorials on Blender



Tools Used
==========
Blender - http://www.blender.org/
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367


Licensing/Legal
===============
My mod is available for free (and so should remain) to everyone;
Since I only made a modification of other modder(s) work, I believe appropriate that you inform the original creator(s) mentioned in the CREDITS rather than me for further use.