Universal Armor Stand Modders Resource
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Oblivion » Modders Resources & Tutorials
Added: 09/10/2009 - 10:42PM
Updated: 18/10/2009 - 10:21PM
Description
Last updated at 22:21, 18 Oct 2009 Uploaded at 22:42, 9 Oct 2009
Inspired by the Crusader Relics stand in Bethesda's Knights of the Nine add-on for Oblivion, and made viable by OBSE's ability to swap model paths dynamically, this mod is intended to give an alternative to players who want to display the armor they've fought so hard to gain, but who do not want to use an NPC mannequin mod.
The mod provides a new container, in the form of a body armor display stand, and scripting so that the stand will display any body armor placed within the container. The model path of the armor in the stand is read dynamically by OBSE so that it will work with any body armor from any mod, and automatically take into account any model or texture replacers that are installed. The armor will display exactly as it would if you were wearing it.
The limitations of the stand are these: The stand works only with body armor. It will not display weapons, shields, quivers, rings or amulets at this time. The stand displays the armor as worn in the game...unfortunately, this includes displaying the portions of skin that are built into many armors. I have hopes that a future version may remove these limitations.
Forum thread for discussion: http://www.bethsoft.com/bgsforums/index.php?showtopic=1046410
The mod provides a new container, in the form of a body armor display stand, and scripting so that the stand will display any body armor placed within the container. The model path of the armor in the stand is read dynamically by OBSE so that it will work with any body armor from any mod, and automatically take into account any model or texture replacers that are installed. The armor will display exactly as it would if you were wearing it.
The limitations of the stand are these: The stand works only with body armor. It will not display weapons, shields, quivers, rings or amulets at this time. The stand displays the armor as worn in the game...unfortunately, this includes displaying the portions of skin that are built into many armors. I have hopes that a future version may remove these limitations.
Forum thread for discussion: http://www.bethsoft.com/bgsforums/index.php?showtopic=1046410
