Oblivion
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scanti

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scanti

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About this mod

This is an OBSE plug-in that allows you to dump the game\'s memory to the screen while playing.

Permissions and credits
Memory Dumper - version 1.0 by scanti.


What it does:

This is an OBSE plug-in that allows you to display a dump of Oblivion's internal memory while playing the game. Primarily I wrote this as an excersize in injecting direct 3d commands into Oblivion's renderer. However plug-in writers may find it useful to quickly debug whatever they are working on.

Commands:

ShowMemoryDump <opt int><br><br>Switches whether the memory dump is displayed of the screen.<br><br><span class="wbbtab"></span> SetDumpAddr <string hex addr><br><br>Sets the address of the dump. The address must be in hex. If the address is prefixed by a p then use the address pointed to by the hex address. Equivalent to addr = *addr in c.<br><br><span class="wbbtab"></span> SetDumpType <int dump type><br><br>Sets the type of dump to display.<br><br>0 - Generic hex byte/ASCII dump.<br>1 - ASCII dump.<br>2 - Dumps UInt32's in hex.<br>3 - Dumps floats.<br>4 - Intellidump. I haven't implemented this yet but hopefully it will be able to work out the data structure it's pointing to and dump accordingly.<br><br><br><span class="wbbtab"></span> <object refr>.SetObjectAddr<br><br>This will set the dump address to the object specified. i.e. player.setobjectaddr will point to the player's object.<br><br><span class="wbbtab"></span> SetFadeAmount <float><br><br>This adjusts how much the background darkens when the memory dump is shown on the screen. 0 - no darkening, 1 - black screen.<br></float></object></int></string></opt>