Oblivion

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Original upload

Created by

Growlf

Uploaded by

Growlf

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About this mod

A couple of fully animated (= correctly moving with body) wigs, buyable at \"Divine Elegance\" and Jewelry in Imperial City, Market District.

Permissions and credits
Mirrors
UPDATE 04.10.2009:
==================
It seems some nVidia card users have problems with visibility of wigs if HDR or Bloom is activated.
If this happens try to deactivate it for proper working of the mod or to update your drivers.

Description
===========
A couple of fully animated (= correctly moving with body) wigs, buyable at "Divine Elegance" and Jewelry in Imperial City, Market District.

Location
========
The wigs are sold by Palonirya at "Divine Elegance" and Hamlof Redtooth in Jewelry of Imperial City, Market District.

Details
=======
This mod adds some known hair styles from Ren and 2ch as buyable wigs.
It also contains the Worlds longest braid and LongHair created by me. :-))

This mod will be continued, that's why I create no OMOD at the moment.

Install
=======
1. Extract the files to a temporary location.
2. Copy the included "data" folder files to (install folder)\Oblivion\, overwriting the existing data folder.
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the "Growlfs Animated Hair.esp" file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the "Growlfs Animated Hair.esp" file.
2. Delete the files/folders associated with the mod.

Known Issues or Bugs
====================
In some surface light directions especially the wigs with Ren textures will get moth damage- like mistakes.
This belongs to the Oblivion rendering engine: the engine renders only the superiorest of some transparent meshes.
Original hair contains a _hl.dds to oppress that problem, but in rigged hair the _hl.dds is not usable.
That's why I used the following method to trick this:
> the Flags of NiAlphaProperty were set in NIFskope to
>> ENABLE TESTING > GREATER
>> ALPHA TEST THRESHOLD 60 - 100
>> in Curly Ren Hair 16F I had to disable "ENABLE BLENDING" to oppress the moth damage effects.
It isn't optimally but the best we can get without a _hl.dds .

In version 2.0 I had to completely remove or rebuild all wigs based on Ren's waveless hair textures because they look like straw. Most of them got a curly hair texture for better alpha blending.

Because I'm using the German version of game the shops will get German names. This shouldn't be a problem because I get English shop names every time I use English mods. :-))

In some types of grafics accelerators the used alpha blendings create artifacts. Please tell me such problems.

History
=======
2.0, 2009/10/03 - All wigs completely reworked to curly hair textures, some rebuild, some new wigs added.

1.0, 2008/05/02 - Initial release.

Contact
=======
You can find me on TESNexus as 'Growlf'.


Credits
=======
Thanks to Ren and 2ch for their innovative hair meshes,
to Bethesda for creating Oblivion,
to TESNexus.com for the a one-stop-shop resource for authors and players,
to LHammonds for the Readme Generator this file was based on :-)) ,
to God for creating us all.



Tools Used
==========
Blender - http://www.blender.org
GIMP - http://www.gimp.org/
NIFSkope - http://www.niftools.org/
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.