Oblivion

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NVShacker

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UPDATE #3: Fixes a minor issue with the novice mortar and pestle from the first dungeon not working. UPDATE #2: Fixes an issue where a few rare Novice Mortars and Pestles don\'t count as mortars and pestles. Totally my fault :( UPDATE: Fixes critical issue in which I erroneously hit \"Recompile All\" causing it to override mods that

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UPDATE #3:
Fixes a minor issue with the novice mortar and pestle from the first dungeon not working.

UPDATE #2:
Fixes an issue where a few rare Novice Mortars and Pestles don't count as mortars and pestles. Totally my fault :(

UPDATE:
Fixes critical issue in which I erroneously hit "Recompile All" causing it to override mods that override the original oblivion scripts. sorry about that! If you're redownloading this, the replacement file should fix any issues with this.

This is a simple mod I saw requested awhile back that I figured would help me learn the scripting language (and oh boy it did!). It allows you to grind any bone into bonemeal by "equipping" it in the menu. If your alchemy skill is Novice, you have a chance of getting nothing or 1 bonemeal (50-50), apprentice and journeyman are guarunteed 1 bonemeal, and expert/master gets 1 with a chance of 2 (50-50).