Oblivion

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TheNiceOne

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theNiceOne

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About this mod

Automatic Timescale changes the game\'s timescale dynamically, depending on where you are and what you do. You have complete control over which states that should affect timescale and the timescale in each state (running, walking, riding, swimming, sneaking, fighting, not moving, or being inside). This mod is also included as part of Real Sleep Ext

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========= Automatic Timescale 1.1.1 ============

Automatic Timescale changes the game's timescale dynamically, depending on where you are and what you do. You have complete control over which states that should affect timescale and the timescale in each state (running, walking, riding, swimming, sneaking, fighting, not moving, or being inside).

This mod is also included as part of Real Sleep Extended, so use that if you want the automatic timescale with the sleep mod.

=========

Author: Ole B�e, a.k.a. TheNiceOne
Date:May 27, 2010

OBSE v 17 or newer required!

========= DESCRIPTION

Default timescale in Oblivion is 30, which means that for each minute played, 30 minutes passes ingame. This is a bit high, especially when using sleep/thirst/hunger mods, so many players set the timescale to a lower value (typically 10-15). But this has the drawback of making Cyrodiil seem even smaller, since you can now run from one town to another in an in-game hour or so.

Automatic Timescale fixes this by adjusting the timescale depending of whether you are: inside, sneaking, in combat, standing still, walking, running, riding or swimming - in addition to a default timescale. So you can set high default/running/riding timescales to make travel between cities take a long time, and set lower inside/sneaking/combate timescales so that you get to clear out a cave in less than a full in-game day.

If you don't want special timescale for one or more of the many cases, set its timescale to 0, and the mod will ignore it. E.g. if you set timeSwimming to 0, swimming will not affect your timescale, and default will be used if none of the others apply.

Automatic Timescale will always choose the smallest non-default timescale if more than one case apply at the same time. E.g. if you set timeCombat to 10 and timeInterior to 5, the timescale will be 10 if in combat while outside, and 5 when inside, whether in combat or not. The only exception is that you will not get the timeSneaking timescale if you're running at the same time.

The exception is if you invoke the fast wait timescale, by tapping the fast wait key (default 'P', adjustable in the ini). When tapping it, the timescale will be set to timeWaitFast timescale (default 60), and increased by this amount for each tap of the key. Thus tapping P three times will set the timescale to 180. As soon as you move or start combat, the timescale goes back to normal. Also, if fast travel timescale is enabled, that timescale will always be used for fast travel (thus affecting the time used).

Automatic Timescale checks for the two vanilla quests "A brush with Death" and "Where Spirits Have Lease", and keeps the timescale at 30 during one specific stage in each quest. This is because the quests may fail to progress with non-30 timescale. It also does similar checks for the mod "The Ayleid Steps"

========= COMPATIBILITY

This mod is not compatible with other dynamic timescale mods, and will simply override any mods that statically set the timescale (ex: Frans).

========= INSTALLATION

Preferred: Use OBMM, as the archive is OMOD-ready and contains an installation script that makes it very easy to tweak the mod to your liking. Alternatively, copy Automatic Timescale.esp and the ini folder to your Oblivion\data folder.

========= CHANGELOG

1.1.1:
* Fixed a bug that allowed timescale changes when using Fast Travel or Fast Wait, even if Automatic Timescale was disabled due to special quest stages.

1.1:
* Added separate timescale for sitting
* Added separate timescale for fast travel
* Added fast wait functionality
* Added check for stages in The Ayleid Steps where timescale should be kept to 30

1.0
* The automatic timescale feature from Real Sleep Extended is created as a separate mod.