Oblivion
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Syclonix

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exte

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About this mod

deutsche Übersetzung von: http://www.tesnexus.com/downloads/file.php?id=5478

Permissions and credits
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Bitte ladet die neueste Version runter in der alten wurden die Scriptübersetzungen nicht kompiliert.

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The Elder Scrolls IV
OBLIVION
Syclonix's
At Home Alchemy
Version: 1.1
Released: July 14, 2006

Übersetzung by Terry
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Die Mod ist allein Syclonixs Werk ich habe sie lediglich ins deutsche übersetzt.

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1. Beschreibung

At Home Alchemy ermöglicht es dem Spieler die Alchemieapparate die in der Spielwelt stehen
direkt zu benutzen ohne sie vorher aufzunehmen und im Inventar zu aktivieren.

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2. Installation

Entpacken sie das Archiv in ihren Oblivion/Data Ordner
Aktivieren sie Syc_AtHomeAlchemy_DV.esp in der Pluginliste

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3. How To

Einfach die Apparate die benutzt werden sollen nacheinander aktivieren und den Mörser und Stößel
als letztes aktivieren, dadurch wird das ganz normale Alchemiemenü aufgerufen.

Um die Alchemieapparate zu aufzunehmen muss man sie im Schleichmodus aktivieren.
Alternativ kann man natürlich Telekinese verwenden.

Wenn man nicht der Besitzer des Apparates ist den man verwendet,
wird dies wie ein Diebstahl behandelt, jedoch mit einer abgewandelten Mitteilung.


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Original-Readme

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The Elder Scrolls IV
OBLIVION
Syclonix's
At Home Alchemy
Version: 1.1
Released: July 14, 2006

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Table of Contents:
1. Description
2. Installation
3. Known Issues
4. Credits / Usage
5. Version History
6. More Mods


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1. DESCRIPTION

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My most popular Morrowind mod has now been ported over to Oblivion! At Home Alchemy is an immersive mod which allows you to use apparatuses in the Game World without having to put them in your inventory first. All you have to do is "fire up" the apparatuses you wish to use and viola! You get the potion making screen. No more lugging around all that heavy equipment, now you can leave your set at home!

How to Play:

Simply fire up all the apparatuses you wish to use by activating them. Fire up the Mortar & Pestle last to bring up the alchemy screen. If you want to use a different apparatus than the one currently active, fire up the new one and the old apparatus will automatically turn off byitself.

To pick up or steal an alchemy apparatus you must be in sneak mode. Alternatively, you can use telekinesis to grab
the object from a distance. Be careful though, if you are caught using an apparatus that doesn't belong to you you will be reported to the guards and your bounty will increase.


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2. INSTALLING THE PLUGIN

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1. Copy all files into the 'Oblivion/Data' files directory

2. From the Oblivion Launcher, select Data Files and activate Syc_AtHomeAlchemy.esp

3. Start playing!


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3. KNOWN ISSUES

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No known issues. This mod is compatible with all other mods except those that alter existing in-game apparatuses.

This mod is also fully compatible with existing save games. If you choose to uninstall this mod, you may encounter an error message when you reload the saved game without the plugin but will have no adverse effects on your game.


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4. CREDITS / USAGE

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Comments and feedback are appreciated. You can reach me by sending a Private Message to Syclonix on the Official TES Forums (http://www.elderscrolls.com/forums).

You may freely use/modify this mod for personal use. If you decide to release it publicly, I would appreciate mention in the credits =) Send me a message too and I'll check it out.

Big Thanks to Specter Terrasbane for debugging/releasing version 1.1 of this mod.


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5. VERSION HISTORY

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Version 1.1 - July 14, 2006
- Fixed bug which was causing the player to be reported to the guards whenever an NPC would use an apparatus (Credit goes to Specter Terrasbane)

Version 1.0 - July 9, 2006
- Initial public release


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6. MORE MODS

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If you liked this mod you can find other mods by Syclonix at:
http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=53168