What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists.
Requirements
This mod does not have any known dependencies other than the base game.
You may freely distribute alterations, patches, and translations as long as you have permission from all asset creators, you notify me, credit all contributors, link back to this page, and grant anyone else these same rights. You may not include this mod in a compilation.
Ghouls should no longer appear to be running tilted sideways when running forward.
Ingredients tweaks; effects have been both buffed and nerfed, and value of certain ingredients have been normalized.
Female (Nether) Lich loot has been buffed.
Ooze armor and weapon disintegration spell greatly buffed.
Nerfed Banshee and Ghoul paralyze spells.
Version 1.13d
Increased the chance of encountering lower level creatures (in some cases from 0% chance).
Version 1.13c
Generated new Normal Maps for the Boars, Goblins, Ghouls, Ogres, and Wolves.
Re-added the dark versions of the Boars, Goblins, Ghouls, and Ogres.
Fixed the damage of the Goblin Warlords.
Further tweaked the Ghouls to fight more fairly (i.e no warping around).
Version 1.13b
Drastically reduced the speed of the Ghouls.
Removed the darkest versions of the Boars, Ogres, Goblins, and Ghouls, as they were having issues.
Version 1.13
Fixed an error in some Leveled Lists, which caused high leveled creatures to spawn too early. Fixed and compressed a lot of the textures and meshes.
Version 1.12
Removed the unused scripts and configuration ring.
Fixed the Leveled Lists, and made them easier to modify in TES4Edit (now, you should be able to simply delete one leveled list for the creature type you want to remove).
Version 1.11
Added tiny lampes Armored Skeletons
Version 1.10
Added Undead Knights
Fixed the normal maps on a few textures (Hopefully)
Fixed the pathing of some meshes, animations and textures.
DESCRIPTION What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists, so a big thank you to everyone who have created these fantastic resources!
The mod is "lore-friendly" in the way that it doesn't add anything to the world that couldn't exist in this world, most are found in the lore with the exception of a few, but again, those could exist, and most of the creatures added are new types of existing creatures, like the wolf and the bear, zombies and skeletons, etc. - the full list of added creatures is found below.
Creature Diversity adds new rats, Argonian Zombies, Dark Elf Zombies, High Elf Zombies, Orc Zombies, Argonian Skeletons, Khajiit Skeletons, Foxes, Minotaurs, Rabbits, Bats, Durzogs, Boars, Wolves, Ogres, Goblins, Black Trolls, Brown Trolls, Polar Bears, Skeletons with helmets, Spriggans, Golems, Elementals, Mud Crabs, Dogs, Spiders, Mummies, Ghouls, Banshees, Shalk Beetles, Glowing Oozes, Red Fungus, Necrotic Sludges, Giant Wasps, Sea Dreugh, Lamia, Water Dragon Plants, Dolphins, Whales, "Living" Zombie Arms, Spider Daedra, Female Liches and Undead Knights!
COMPATIBILITY This mod is incompatible with most Mods that alters Creature Leveled Lists (i.e OOO, MMM, etc). However, if using any of these mods, you can make them compatible by using the Bashed Patch in Wrye Bash.
TRANSLATIONS Spanish (1.14b) - by llecarudithall Chinese (1.14b) - by TheKingdomSCH French (1.13c) - by Roi Liche & Sita German (1.12) - by Equinasmas
INSTALLATION Nexus Mod Manager Use the "Download with Manager" button. The installer should take care of things from there. Then simply make sure NMM has the mod activated.
Wrye Bash BAIN Drop the archive into your Oblivion ModsBash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab.
Manual Extract the 'Creature Diversity.esp' and 'Creature Diversity.bsa' files from the archive into your Data folder. Activate the mod using whatever management tool suits you.
UNINSTALLATION Delete 'Creature Diversity.esp' and 'Creature Diversity.bsa' from your data folder.
SUPPORT "OMFG SPIDERS! Get those things away from me!!!11" Got arachnophobia? ...is it really a phobia if the thing you fear is actually trying to murder you..? Well, in any case, download the Arachnophobia patch, load it after "Creature Diversity.esp", and you should enjoy a spider-free mod.
"Help! Those sideways-running Ghouls are freaking me out!" - If you have 1.14 (or above) installed, this should not be happening, unless you still have loose files from an older version. To fix it, go to "data\meshes\Creature Diversity\Ghoul", and delete "FastForward.kf".