Creature Diversity
Oblivion » Animals, Creatures, Mounts & Horses
Oblivion » Animals, Creatures, Mounts & Horses
Added: 20/08/2009 - 10:08PM
Updated: 14/11/2015 - 12:08PM
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Description
Last updated at 12:08, 14 Nov 2015 Uploaded at 22:08, 20 Aug 2009


What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists, so a big thank you to everyone who have created these fantastic resources!
The mod is "lore-friendly" in the way that it doesn't add anything to the world that couldn't exist in this world, most are found in the lore with the exception of a few, but again, those could exist, and most of the creatures added are new types of existing creatures, like the wolf and the bear, zombies and skeletons, etc. - the full list of added creatures is found below.
Creature Diversity adds new rats, Argonian Zombies, Dark Elf Zombies, High Elf Zombies, Orc Zombies, Argonian Skeletons, Khajiit Skeletons, Foxes, Minotaurs, Rabbits, Bats, Durzogs, Boars, Wolves, Ogres, Goblins, Black Trolls, Brown Trolls, Polar Bears, Skeletons with helmets, Spriggans, Golems, Elementals, Mud Crabs, Dogs, Spiders, Mummies, Ghouls, Banshees, Shalk Beetles, Glowing Oozes, Red Fungus, Necrotic Sludges, Giant Wasps, Sea Dreugh, Lamia, Water Dragon Plants, Dolphins, Whales, "Living" Zombie Arms, Spider Daedra, Female Liches and Undead Knights!

This mod is incompatible with most Mods that alters Creature Leveled Lists (i.e OOO, MMM, etc). However, if using any of these mods, you can make them compatible by using the Bashed Patch in Wrye Bash.

French (1.13c) - by Roi Liche & Sita
German (1.12) - by Equinasmas
Spanish (1.14b) - by llecarudithall

Nexus Mod Manager
Use the "Download with Manager" button. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Wrye Bash BAIN
Drop the archive into your Oblivion ModsBash Installers folder, then install
as usual. Make sure the mod is active in the Wrye Bash mods tab.
Manual
Extract the 'Creature Diversity.esp' and 'Creature Diversity.bsa' files from the archive into your Data
folder. Activate the mod using whatever management tool suits you.

Delete 'Creature Diversity.esp' and 'Creature Diversity.bsa' from your data folder.

"OMFG SPIDERS! Get those things away from me!!!11"
Got arachnophobia? ...is it really a phobia if the thing you fear is actually trying to murder you..? Well, in any case, download the Arachnophobia patch, load it after "Creature Diversity.esp", and you should enjoy a spider-free mod.
"Help! Those sideways-running Ghouls are freaking me out!"
- If you have 1.14 (or above) installed, this should not be happening, unless you still have loose files from an older version. To fix it, go to "data\meshes\Creature Diversity\Ghoul", and delete "FastForward.kf".

You can contact me through E-Mail (found in ReadMe), or through PM on NexusMods, Bethsoft Forums, Dark Creations, Great House Fliggerty, or TES Alliance.


