This mod simply adds more sigils (17 times 5 levels each) to the list that you get for completing an Oblivion Gate. I tried hard not to create any to make the game unbalanced. Feedback will be taken to heart. I also added 3 special elemental sigils that are only half as likely to be attained. These stones come with certain benefits, as well as draw
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This mod simply adds more sigils (17 times 5 levels each) to the list that you get for completing an Oblivion Gate. I tried hard not to create any to make the game unbalanced. Feedback will be taken to heart. I also added 3 special elemental sigils that are only half as likely to be attained. These stones come with certain benefits, as well as drawbacks.
V 1.0 -Made stones with fortify Bow,Hand-to-Hand, Light Armor, and Heavy Armor. They all have the same magnitudes as the fortify blade/blunt. The weapon effect for all of these is disintegrate weapon/armor. -Made an AOE fire stone with same effect as the normal one, but less charges to compensate for the AOE. -Made a Paralyze/Resist Paralysis one with durations 1-3 seconds (let me know if this is too much/little) and normal resist levels (same as used for resist magica stones)
-Added all schools of magic with fortify skill and then (wish i had something better) absorb magica for the weapon effect -Added block with a disintegrate armor effect for weapon -Added an absorb/fortify luck stone.
-Added 3 rare sigils: Inferno, Glacier, and Thunder.