OBLIVION
Unique Landscapes - Blackwood Forest by roobsi
Oblivion » Landscape Changes
Added: 14/07/2009 - 07:45PM
Updated: 26/08/2013 - 03:06PM

286 Endorsements

1.1.1 Latest version

11,983 Unique D/Ls

14,534 Total D/Ls

47,850 Total Views

Uploaded by cthulhu314

Description

Last updated at 15:06, 26 Aug 2013 Uploaded at 19:45, 14 Jul 2009

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Description
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This mod overhauls the southern half of the Blackwood, east and southeast of Leyawiin. It changes the area to a dense wood on moist ground, in consistence to the closeness of the swamps in the north. Small creeks meander between the trees, leading to the south below the canopy of leaves, until they unite to a small stream that flows into the sea.


Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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Unique Landscapes project (search there for "Unique landscapes")
Author: Send a PM to roobsi on the Bethesda forum.


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Compatibility Information
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Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.


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Prerequisites
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Oblivion with the official patch version 1.2.406 is required.


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Installation
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Extract the archive to the "...\Oblivion\Data" folder.

Unpack the archive to the ...\Oblivion\Data folder, it contains:
- This readme
- The .esp file
Folders:
- meshes

Start the Oblivion launcher, select "Data Files" and activate the .esp.


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Deinstallation
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Open the archive again and delete all files within the ...\Oblivion\Data folder which are contained in the archive.


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Acknowledgments
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At first, big thanks to the UL council, especially to cthulhu314, he helped me so much. :)
To bananasplit, he "moved" me to UL.^^
Verganon for his feedback.
Gildur and addiktive, whose script makes BWFs water pretty nice at night (Script base from "UL - Ancient Yews 1.4" and edited by Gildur).


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Licence information
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Redistribution of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me first.