Oblivion
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Kroot9525

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Kroot9525

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About this mod

Adds a new dungeon that tells the story of doomed Marauder-Bandit Coalition, as well as the gold that they were looking for. Some men will die for riches...

Permissions and credits
Ungarim's Hideout was the very first mod I ever made. However, I wasn't a very good modder at the time and I messed up a lot. But I loved the idea, so I went back and improved it. The entire first level was redone, the second level was enhanced, and the third had the jail section rethought. I apologize if you see any problems with the mod, I wasn't able to repair everything. Also, if you want, you can download the older version below.

The main difference between the old and the new is the fact that the old doesn't have the prisoners following you. They just run to the armory.

Ungarim's Hideout is a four level Conjurer dungeon that starts out as a cave, and then progresses into a fort. In addition, one can follow the story of a Bandit-Marauder Coalition who entered the dungeon in search of riches. Spread throughout are letters and journals that recount the doomed expedition's search for "Ungarim's Gold". Some interesting points about the dungeon:

-A prison with prisoners. You can help the prisoners or kill them.
-A boss (Ungarim) with a full schedule for each day.
-An interesting backstory
-Plenty of enemies
-Good Loot
-Two armories with good equipment for low level characters.
-Three mini-quests inside the dungeon.

Some Notes:
-About the prisoners: You don't have to save them. However, if you do have a good heart, grab the key from the jailor and unlock the cells. The prisoners will run to the nearby armory and grab some weapons. They'll then come back and follow you. They'll stay with you until Ungarim lies dead, at which point they will head back to the surface. They can be somewhat helpful, as the female Marauder is a battlemage.

-The letters and journals are in the following locations
One is outside on a table to the right of the entrance.
One is on each of the first three levels of the dungeon. Except the second level, which has two.
You may have to do some searching to find these letters. If you decide not to read these letter, you can still clear the dungeon, but all the bodies and named enemies won't make any sense.

-A glitch sometimes occurs that puts the jailor in a cell. However, he has a key and is not hostile towards any prisoner.

-In few ares there are some flashing walls. I've limited these areas to only strips, but I apologize that I cannot do anymore than that.


Oh, and how about a two little challenges? Can you find:

1. If you search Ungarim's chamber, you'll find a small lab hidden away. On one of the notes, he'll mention a missing spoon. Can you find a spoon in Ungarim's Quarters?

2. I've placed an NPC of myself in every single mod I've ever made. Except this one. But with the new version, I finally added...me! The question is: where am I? (My name is Kevin and I prefer to play a Dark Elf or Breton)

Note that this challenge only pertains to the new version.