Summon Skeleton Horse by Arke_100
Oblivion » Animals, Creatures, Mounts & Horses
Added: 13/07/2009 - 01:37PM
Updated: 04/08/2009 - 02:59PM

98 Endorsements

1 Latest version

2,964 Unique D/Ls

4,413 Total D/Ls

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Uploaded by Arke_100


Last updated at 14:59, 4 Aug 2009 Uploaded at 13:37, 13 Jul 2009

Name: Summon Skeleton
Author: Arke_100
Scripting: Exedor
Modding: Zman

First thing first, this is not my work, I have done almost nothing. I have simply used Exedor's summon unicorn spell (http://www.tesnexus.com/downloads/file.php?id=7234) and switched the unicorns looks to Z's Skeleton Horse (http://www.tesnexus.com/downloads/file.php?id=8823).

I really loved the Skeleton horse mod, the only problem was that since I don't always use the horse to travel, it sometimes get lost. And since most "horse control" mods only affects vanilla horses (except "Dude where's my horse" but then you just marks the most recent horse ridden and since I'm using "Lithians Nature of the beast" you switch between riding "mounts" all the time)

So here is my solution to that problem, when I found Summon Unicorn I figured that it should be easily altered (which it was) to suit my needs.

This also includes three additional esp's that makes it possible to summon normal horses.
You obtain and summon them the same way as you obtain and summon the skeleton horse. Remember to only use one esp since if using more than one it will conflict.

Imperial City, Market District, First Edition, Phintias has a document for sale called "Creatures of the Etherial Planes." (Exedor's description and readme is included)

1. Extract files to (install folder)\Oblivion\Data\
2. Start Oblivion's Launcher, click Data Files, and enable "Summon Skeleton Horse.esp"
3. Start Oblivion

1. Start Oblivion's Launcher, click Data Files, and disable "Summon Skeleton horse.esp"
2. Delete the following files:

Oblivion\Data\Summon Skeleton Horse.esp
Oblivion\Data\textures\creatures\Zskeletal Horse
Oblivion\Data\JIM_Summon_Unicorn Readme.txt

This mod works with everything as far as I know except Exedors "Summon Unicorn Summon Horse" since they use the same scripting. You can't use more than one esp from this mod since they will conflict.

I have experienced a weird thing where you see a copy of your arms fly away from you when you cast the spell, this isn't mentioned in the original mod so I'm not sure if this was in the original mod, if I did something or if this just happens to me. This is something that only seems to happen the first two times you use the spell or at least that's how it worked for me. Even if it happens the arms disappear almost as soon as you see them.

Well, you can leave comments on this page but most problems I wont be able to fix.

Thanks and Credits
Big thanks to Zman for his wonderful skeleton horse meshes and Exedor for his awesome scripting.

Since this is not my mods you have to check out the original licensing.