Oblivion

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centurijon

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CenturiJon\'s Flying Mod (a baby Travel Points mod) *note* very very beta, not meant for playing but as a reference so other\'s can make flying mods =============== I want to make a mod that will create flight paths between the major cities (kinda like WoWarcraft) because I don\'t like the idea of auto-travel but getting between pla

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CenturiJon's Flying Mod (a baby Travel Points mod)

*note* very very beta, not meant for playing but as a reference so other's can
make flying mods
===============
I want to make a mod that will create flight paths between the major cities
(kinda like WoWarcraft) because I don't like the idea of auto-travel but
getting between places is too damn long and tedious

Unfortunately Bethseda didn't add flying creatures (even though the option is
there in the Construction Set, wtf?) or levitation to the game

Basically this mod creates 'smooth' flight by moving a horse along a straight
line to a destination set by the modder by editing the script more you can
make it move from waypoint to waypoint, as long as you know the x,y,z values
of those points
================
What to do:
1) put this in your Oblivion\Data directory
2) select TravelPoints.esp from the Data Files screen before loading the game
3) load up and head to Chestnut Handy Stables outside of Imperial City
4) get on the 'Flying Horse' you see there
5) open the console (` key) and enter "set TravelTest01 to 1" (without quotes)
6) watch it fly you to Weye!

*you dont have to be on the horse to run the script, but you wont go with
it when it takes off
===============
Modders:
*feel free to use this, it's not final version so I don't mind sharing what
I've come up with
*gravity causes a real problem and I've picked really funky ways around it,
adjust as needed
if I knew Oblivions function for determining fall speed per tick I
could make it a lot better
I've even tried dynamic (m/(s^2)) gravity but it didn't work out
like I hoped
*I've left lots of debug messages in there, remove 'em if you don't care
*left lots of notes in the script
*the script currently will leave you 'floating' in mid-air once you're done,
set TravelTest01 to 0 to make it stop
========
The Mod:
-Creatures
-Horse
TravTestHorse01-- the flying horse

-Globals
TravelTest01-- used to initiate the script
TravelWaypoint01-- used to set coordinate waypoints
(hardcoded into script, easy change)

-Scripts
TravelScriptTest01-- the flying script
=========

ENJOY!