Oblivion

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Created by

TomWithTheWeather

Uploaded by

TomWithTheWeather

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Safe to use

About this mod

This oblivion mod adds a basement to each house you can purchase. What makes this building mod unique is the fact that it\'s the same basement no matter which house you buy. Buy one house or buy all of them; the basement stays the same. This gives the player one consistent area to store all his loot.

Permissions and credits
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All In One Basement v7
TomWithTheWeather - [email protected]
Valdacil - [email protected]
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Credits:
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Ingredient Jars - By Dark Jester


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Description:
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This oblivion mod adds a basement to each house you can purchase. What makes this building mod unique is the fact that it's the same basement no matter which house you buy. Buy one house or buy all of them; the basement stays the same. This gives the player one consistent area to store all his loot.

The player can't use this mod to gain access to houses he doesn't already own. Protection against this has been built into the mod.

Now included, for those who want it, is a Display Room. This room has shelves, display cases, and tables so you can show off your hard-earned loot.

A garden has been added to the Alchemy Cave, complete with all the typical plants.

An Alchemy area is also now included, which features Dark Jester's Ingredient Jars and automatic ingredient sorting. To initiate the sorting/collecting function, click on the alchemy set located within the Alchemy Chamber. The automated scripts now include a feature to retrieve ingredients with specific potion or poison effects making the process even easier.

Fast travel is now available as an option throughout the basement. If you wish to enable fast travel, rotate the switch on the left near the entrance. You will get a message that Fast Travel is enabled and every door within the basement (including the trap doors located in the houses) will offer the option to teleport to each level or exit to one of the houses. If you decide you no longer wish to fast travel, simply rotate the switch again to disable it.

House return enforcement is now included as an option. By default now when exiting you will return to the house you enter the basement from. If you wish to revert back to the old "house connections" version, simply rotate the switch on the right.


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Installation:
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WARNING: IF YOU ARE UPDATING FROM A PREVIOUS VERSION OF THIS MOD, REMOVE EVERYTHING FROM YOUR HOUSE BEFORE INSTALLING THE NEWER VERSION. IF YOU DON'T, YOU MAY LOOSE YOUR COLLECTED TREASURES.

-Extract the contents of the .zip file into your Oblivion/Data folder.

-When the Oblivion launcher loads, choose "Data Files" and make sure the AllInOneBasment.esp is selected.


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Support:
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If you have any problems with this mod or want to report bugs or request features, please send an email to [email protected].


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Change Log:
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v7

- Added a garden to the Alchemy Cave!
- Added Enchanting and Spell-making alters to the Alchemy Cave!
- Removed a buggy display case.

v6

- Added house return restrictions option (by request)
- Added Potion & Poison functions to the alchemy station.
- New alchemy station activator (hourglass replaced with real station)
- Fixed bug which allowed entry from Anvil house too early.
- Alchemy collection no longer reports each item added.
- Basement rearranged. Storage level deleted. Entry level serves as hub.

v5

- Huge updates!
- Added Dark Jester's cool Ingredient Jars mod.
- Added Basement instructions for the player.
- Automated alchemy sort and collect functions.
- Combined all Basement trapdoors into one door.
- Fast Travel option throughout entire basement.
- New Alchemy room!
- New Display room!

v4

- Fixed a bug in the Anvil house script.
- Cleaned up some bad references in the .esp file.
- Expanded the bed room area a little bit with some balconies.
- Added a desk, cupboard, and some open barrels.

v3

- Split the basement into multiple Cells to increase performance.
- Removed display shelves; I didn't realize you couldn't store items in them when I put them in.
- Fixed a small z-fighting error.
- Removed a few candles to help increase performance.

v2

- Whoops! Added support for the Anvil house. You can only use the basement from this house after you've completed the Anvil Manor Quest.
- Altered the layout of the big room a little bit; this should be the only room you have to move stuff out of before you upgrade to v2. I'd removed everything anyway, just to be safe.
- Increased the ambient lighting a little bit.
- Added more storage.

v1

- Initial release