Oblivion

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WW2dude

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About this mod

Version 0.2 ---Change log--- -v2 Fixed bandit spawns in dungeon version Added another mudcrab to wilderness spawns in wilderness version Added harder variants Included: Wilderness creature count_v2.esp Wilderness creature count_v2-harder.esp Dungeon and Oblivion creature spawn chance_v2.esp Dungeon and Oblivion creature spawn

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Version 0.2


---Change log---

-v2

Fixed bandit spawns in dungeon version
Added another mudcrab to wilderness spawns in wilderness version
Added harder variants


Included:
Wilderness creature count_v2.esp
Wilderness creature count_v2-harder.esp
Dungeon and Oblivion creature spawn chance_v2.esp
Dungeon and Oblivion creature spawn chance_v2-harder.esp


---Description---

-Wilderness creature count_v2.esp

Affects the amount of creatures that are spawned from wilderness leveled lists. 6 deer, two Boars/Wolves/Imps, ect.. Does not increase the amount of Bears, Spriggans, Mountain lions, Minotaurs, Land Dreughs, Trolls or Will-o-the-Wisps. However, it does alter the spawn chance(guarantees it) of the Orc adventurer, highwayman and bandit camp.

-Wilderness creature count_v2-harder.esp

Same as above except double the amount of dangerous creatures.

-Dungeon and Oblivion creature spawn chance_v2.esp

Guarantees the spawning of previously partial chance leveled lists used in dungeons, caves, Oblivion, whatever. This will of course make these areas harder, but you get more loot. It does not increase the amount of creatures each will spawn.


-Dungeon and Oblivion creature spawn chance_v2-harder.esp

Same as above except double the amount of creatures. Note: Some wilderness leveled lists contain other leveled lists which were altered in this version. As a result, more minotaurs may spawn.


---Installation---

Just drag and drop the files into your(by default) C:\Program Files\Bethesda Softworks\Oblivion\Data folder and activate the one you want in "Data Files" through Oblivions launcher. You can activate both without problems. And as always you should backup your saves when you install a mod(located in your My Documents\My Games\Oblivion\Saves).


---Uninstallation---

Uncheck them in "Data Files" and/or delete the files.


---Known bugs/conflicts---

No known bugs.

Since this mod changes the leveled lists it's not compatible with mods such as Creature Intensity. It does work with Combat Behavior, though.



Comments, suggestions, bugs and complaints should be posted in the thread in the ES forums or e-mailed to me at [email protected].