Oblivion
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Created by

LuckyLewis

Uploaded by

Luckylewis

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About this mod

Ah, you\'re first visit to Bruma, looks nice doesn\'t it? Why don\'t you go check out the Jerall View Inn up there? You open the door...and oh, you notice a few people just standing around, an open kitchen, empty beds and empty tables and chairs. This Mod changes this...

Permissions and credits
Name: Jerall View Inn Upgraded
Version: 1.0
Date: 6/23/2009
Category: NPCs
Author(s): LuckyLewis
Source: http://www.tesnexus.com/downloads/file.php?id=25349

Description
===========
Ah, you're first visit to Bruma, looks nice doesn't it? Why don't you go check out the Jerall View Inn up there? You open the door...and oh, you notice a few people just standing around, an open kitchen, empty beds and empty tables and chairs. This Mod changes this...


Details
=======
Jerall View Inn Upgraded 1.0 adds 11 new NPCs to the Jerall View Inn in Bruma and various other modifications to the building. The 11 NPCs are all unique and different, for example you have two off-duty guards and a priest who offers healing potions. The 11 NPCs change the dull, boring atmosphere of the Inn and ensure that it is much more welcoming and interesting.

I have also locked the doors to the Kitchen/Cooking area of the Inn as it was rather strange how NPCs would often just wander into there instead. Its not like you can wander into the kitchen in any restaurant can you? Nevertheless, the owner does hold a key so you can access it if you really want to. I also noticed how there are 3 beds in the basement of the Inn. I have added an extra 3 beds to the basement and 6 of the new NPCs use the beds. This eliminates the feeling that you are the only one using the Inn.

Other notes:

* All NPCs will not leave the Inn to ensure there are no conflicts outside, however the off-duty guards will return to the castle barracks at midnight.
* The Thief NPC may occasionally steal food when the guards leave, therefore the thief character is set to essential just in case he is caught and killed.


The Mod is a tiny size, requires no extra meshes or textures and will surely make a great addition to your game, so please feel free to download it.


Install
=======
1. Extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.



Incompatibility
===============
No known conflicts/incompatibility with other modifications

Known Issues or Bugs
====================
No Known issues or bugs

History
=======
1.0, 2009/06/22 - Initial release.

Contact
=======
You can find me on TESNexus as 'Luckylewis'
You can find me on the Oblivion's Real Estate forums as 'LuckyLewis'
You can send me an email here: lewisjohnson1993 AT Hotmail DOT com


Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Oblivon's Real Estate for support and a great community
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.