Oblivion

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BJcuda

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About this mod

***************************************************************** The Elder Scrolls IV OBLIVION: BJ\'s Guild Portals v1.1 by BJcuda 3/7/2006 ***************************************************************** ***************************************************************** ABOUT ************************************************

Permissions and credits
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The Elder Scrolls IV
OBLIVION:
BJ's Guild Portals v1.1
by BJcuda

3/7/2006

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ABOUT

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What does this mod do?

This mod adds teleportation portals in all mages guilds. It transports the player to the central teleportation hud at the Arcane University where players can then teleport themselves to any other Mage's Guild hall.

Why did you make this mod?

Because I miss the old Morrowind style of travel. I noticed that my sense of immersion seems to diminish slightly due to Quick-Travel. But since playing the game with Quick-Travel off (and no other form of quick transportation) can become tedious, I found that reverting to Morrowind’s formula seemed like the best course of action.

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INSTALLATION

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How do I install it?

Same as any other mod. Just copy the file to your oblivion\data directory then turn it on via the Data Files option from the main menu.

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FAQ

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Do you have to be a member of the Mage’s Guild to use it?

No, anyone can use it at this point. However, I may change this in the future as at this time, NPCs can also use the portals. If they begin wondering off/getting lost I may restrict access to the player somehow.

Can my pet/summon/adoring fan use the portal when I do?

Yes. When you use the portal, any npc following you will do the same (including guards if you’re being chased).

Are there any known conflicts with other mods?

At this point, no. However this mod still needs more playtesting. In theory, unless a mod changes the layout of a mages guild or the Arcane University, the mod should be completely compatible with it.

Are there any known bugs?

There are only two known bugs at this time. First, one of the portals does not give a location of destination. This, I believe, is because of the title of the Cell in-which it transports too. I haven’t had enough time yet to figure out how to fix it.
Second, when teleporting, unless it gives you a load screen, your map will not accurately show your location (it will still show you being in the location you teleported from). This will correct itself as soon as you see another loading screen (by walking outside, downstairs, etc.)
A third possible bug may be if NPCs start wandering through portals and never coming back. While I have yet to experience this, it MAY become a problem. Further playtesting will have to be done to find out whether or not this is an issue. If it does become a problem, I believe it will be easy to fix by simply restricting access to the portals by use of a key or something.

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OTHER MUMBO JUMBO

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Can I edit/add to/incorporate this mod?

Of-course, just please give credit where credit is due. Oh, and you can’t sell it and all that jazz.
As always, I take no responsibility for if this mod corrupts your saved files, blows your computer up, insults your mother etc. As a precaution, it’s always wise to backup your save files before the use of any mods. Ok, now that that’s out of the way, enjoy BJ’s Mage Portals!
Oh, one last note. I had to make room in some Mages Guilds for the portals as the Bethesda crew did a good job at packing everything in there. I tried to make sure that I didn't delete anything important, so umm... if I deleted your favorite watermelon, I'm sorry.

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UPDATES

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-v1.1-

fixed a bug where the Skingrad portal was linked to a display case (oops).