Oblivion

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Created by

Amel Mastema

Uploaded by

amelmastema

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About this mod

A player home incarnated as a ship located at the Shivering Isles portal island for the luxury of nearby trusted storage.

Permissions and credits
Name: Emerald Ship (PlayerHome)
Version: 1.0
Date: 6/21/2009
Category: Buildings
Requirements: Shivering Isles Patch 1.2.0.201, Player-Created MOD(s): COBL
Recommended: Oblivion Mod Manager
Author(s): Amel Mastema
Source: http://www.tesnexus.com/downloads/file.php?id=25199

Description
===========
A player home incarnated as a ship Just imagine if someone of stature wanted to set up a small camp there, this is an example of what it might look like. One version requires COBL, one does not. Some descreet changes has been made to the Shivering Isles portal island.

Location
========
Anchored just next to the Shivering Isles portal island.ยจ

Details
=======
The EmeraldShip.esp contains scripts and activators included from Clocks of Cyrodiil, Aquarium and Oblivion Cats 0.2b. You do not need to download these. However you will need COBL for Alchemy Shelf and The Luggage which are both in accordance with COBL requests (I.E. you have to activate the luggage as usual first). The reason Oblivion Cats was included was so I could have the siamese cat there.

I have included on the lower deck paintings that teleport you to the cities. I want to make the ship itself move, but it would be a great hazard for the client and prone crashes.

If you do not want to use the ingenious COBL, there is a patch you can download and replace the EmeraldShip.esp with.

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\EmeraldShip.esp
Oblivion\Data\EmeraldShip.bsa


OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

Upgrade
=======
Just follow the installation and extract the files where intended and it will upgrade itself. Overwrite EmeraldShip.esp and EmeraldShip.bsa

Compatibility
===============
All new creations are made to not intrude onto other mods. Some of the files included may already exist on your configuration, so I made it an .bsa file.

Anything that alters the Shiver Isles portal island may conflict. I myself use the one that allows companions to travel through the portal, works perfectly.

I could list the mods I am certain EmeraldShip works with but there are so many. I use at the moment 83 different .esp files and 4 additional master files. That's not counting all the texture mods and the ones that don't use native oblivion data files like obse and wrye bash.

Cats v0.2b is incorporated (exact duplicate) into the EmeraldShip.esp so the siamese can live there (so only use EmeraldShip.esp!) Also you can use the population limit patch if you wish.

Known Issues or Bugs
====================
I was hoping you would let me know if any are discovered. If you use the EmeraldShip.esp version with the teleporting portraits I believe it will not work with Open Cities. Open Cities sadly never worked at my configuration long before I began modding.

History
=======

0.9, 2009/06/18 - Initial release.
1.0, 2009/06/21 - Added telpeort portraits, included a missing mesh, redid Nadira, and polished a little, clearly marked the two respawning containers I added.

Contact
=======
You can find me on TESNexus as 'amelmastema'


Credits
=======
Thanks to:

Bethesda for creating Oblivion!
TESNexus.com for the a one-stop-shop resource for authors and players!
LHammonds for the Readme Generator this file was based on!
Tegeal for the oblivion cats!
McMuffin for nice skooma pipe!
Kalikut, Zimnel & Argoniano for gorgeous tablecloths and curtains! Great teamwork!
Phitt for cool aquarium!
Wrye and the COBL team for the best utilities ever!
WilliamSea for the clocks of cyrodiil, truly astounding!
Meo for the exceptional ayleid clutter, globes and open books!
Cass for the white robes!
Dimitri Mazieres for the exceptional Hashshashin Armor!
taylorsd for the most needed and clever beards!
Creators of the tools I used!
All authors and artists of the materials I used, I owe this pleasure and honor to you!

Resources Used (Included in download of course)
===================================================

Oblivion Cats 0.2b - http://www.tesnexus.com/downloads/file.php?id=2912
Fishtanks - http://www.tesnexus.com/downloads/file.php?id=13542
Ayleid Clutter - http://www.tesnexus.com/downloads/file.php?id=20644
Tablecloths - http://www.tesnexus.com/downloads/file.php?id=19435
Open Books - http://www.tesnexus.com/downloads/file.php?id=20643
Globes - http://www.tesnexus.com/downloads/file.php?id=20642
Skooma Pipe - http://www.tesnexus.com/downloads/file.php?id=13121
Hashshashin Armor - http://www.tesnexus.com/downloads/file.php?id=8043
Better White Monk Robes With Hood! - http://www.tesnexus.com/downloads/file.php?id=11493
Equipable Beards - http://www.tesnexus.com/downloads/file.php?id=10870
(If I forgot anyone, PLEASE let me know!)

Tools Used
==========
BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
GIMPShop - http://www.tesnexus.com/downloads/file.php?id=11895
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You may do what you want with the pieces of the mod provided you obtain permission for the corresponding art/mod or give me and/or the corresponding artist/author credit if you distribute any part of this mod. I would also like to know what mods are including work from this mod.