Oblivion

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Valkyr81

Uploaded by

Valkyr81

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About this mod

Keeps the Strange Island in the Niben Bay invisible until the quest starts. Also, you must fulfil certain conditions before the quest will start.

Requirements
Permissions and credits
Name: VCI Shivering Start
Version: 1.0
Category: Official Plugins
Requirements: Oblivion Patch 1.2.0.214
Recommended: Oblivion Mod Manager
Author(s): Valkyr81

Details
=======

VCI Shivering Start - part of Valkyr's Cyrodiil Improvements

Strategy Master did an amazing job of fixing how the DLC's start, but I always wanted the Strange door to remain invisible until I was ready to access it. This mod does hopefully just that.
The package contains a selection of mods with different starting requirements. Note, each mod only adds a single requirement, you can not use more than one at a time.
The Shivering Isles will not be available until the player fulfils certain requirements.

1. You must be the Champion of Cyrodiil and have collected the Imperial Dragon Armour.
or
2. You must be the Guildmaster of the Fighters Guild.
or
3. You must be the Archmage of the Mages Guild.
or
4. You must be the Listener of the Dark Brotherhood.
or
5. You must Be the Grey Fox.

Once you have fulfilled the requirements for the quest to start, you mus visit a specific location, and you will be granted a vision.

Champion of Cyrodiil - Bravil's Chapel of Mara
Fighters Guild Master - Chorrol Fighters Guild
Archmage - Archmage's Quarters
Listener - Cheydinhal Sanctuary
Grey Fox - Guildmaster's Quarters, Dareloth's House

Incompatibility
===============
Obviously, this wil conflict with Strategy Master's SM_ShiveringIsles.esp, but then it is intended to. It will also conflict with anything that alters the island itself, the quest SE01Door and it's associated quest script.

Known Issues or Bugs
====================
The included distantlod file will remove the island from far view. The down side is that the island will never be visible from a distance, even when the quest starts. You can get round this by removing the distantlod file once the quest starts, but as far as I know there is no way to do so dynamically ingame.

History
=======
1.0, 2006/10/28 - Initial release.

Contact
=======
You can find me on TESNexus as 'Valkyr81'

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.