Oblivion

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Last updated

Original upload

Created by

DrChi - Modified by LFact

Uploaded by

LFact

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Safe to use

About this mod

A portable house mod that is modified DrChi\'s D&D Portable Hole. Its interior is empty basement, so user can decorate/customize it for own liking. As original, you should buy the amulet from Rindir\'s Staffs.

Permissions and credits
Name: D&D Portable Hole Modified - Blank Interior
Version: N/A
Date: 06/15/2009 (MM/DD/YYYY)
Category: Buildings/Houses
Requirements: Oblivion Patch 1.2.0.214
- Recommended MOD(s): Imperial Furniture, ALT Shack and its addons, Auto Book Placer v3, Decorator Assistant
Author(s): DrChi - Modified by LFact
Source: http://www.tesnexus.com/downloads/file.php?id=25144


Description
===========
A portable house mod that is modified DrChi's D&D Portable Hole. Its interior is empty basement, so user can decorate/customize it for own liking. As original, you should buy the amulet from Rindir's Staffs.


Details
=======
Changes from Original D&D Portable Hole by DrChi(Except interior):
1. Cleaned up plugin(Removed all vanilla scripts that can cause problem)
2. Scripted spell effect 'DnDPortableWarp' is now obsolete.
3. Instead of using player.PositionCell to warp player in the cell, place XMarkerHeading and use player.MoveTo.
4. XMarker which was used to mark player's current position is replaced to Marker creature(it's always invisible, so don't worry).
5. Does not use placeatme for placing warp portal anymore. I used a portion of Wrye's 'summon bed' script to get position of summoned portal(Check 'Summon Object' in CS Wiki). If I can use OBSE for summoning script, the script can be shorter.

The interior is empty, you can place furnitures in-game by using mods like Imperial Furniture, or you can customize it fully with Construction Set, by making your own interior.(If you want to place furnitures in-game, don't forget to bring torch or cast light spell)


Install
=======
1. Extract the files to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


Uninstall
=========
1. Remove all stored items from every containers. Exit the portable house.
2. Save and quit the game.
3. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). Then delete the file.
Note: Sometimes you may end up in the Tiber Septim Hotel after removing this mod.


Incompatibility & Issues
========================
1. This does not work with original D&D Portable hole or any portable house derived from DrChi's work.
2. You may use it with other portable house mods, but do not try to summon a portable house inside of another portable house. It can cause weird things.
3. Sometimes your companion may follow you through the portal. Since no pathgrid is set inside, any NPC that follows you can be stuck there.


Notes
=====
1. When you edit the interior in CS, do not delete persistent references, such as DnDPortableHoleEntranceRef(XMarkerHeading), DnDPortableHoleMarker(Edit ID: zzDnDMarkerRat), DnDWarpGateRef, DnDPortableHoleGateMarker(XMarker). If you deleted any of them by accident, you must make deleted ones again.
2. You can change portal and exit door if you want. Do not forget to attach proper scripts to them.


Credits
=======
DrChi for original D&D Portable Hole

CS Wiki for teleport recall and summon object tutorial(And Wrye for 'Summon Bed' script)

And..
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm


Licensing/Legal
===============
You may modify it for your personal use, and redistribute it with proper credits. Just do not steal other's work.