About this mod
This mod is something I whipped up for personal enjoyment, - even if saying that I \"whipped up\" something that took a few days of work is maybe a little reductive :) It\'s my first attempt at mod-making for any game, and it\'s probably not going to be perfect right away. But everything I changed can be corrected if you find some inconsist
- Permissions and credits
1) The mod adds a weight and a price to everything in the game, from tan cups to wooden oars; The actual "weight" of the item is actually "encumberance", so don't expect a broom to "weigh" too little.
2) The actual WEIGHT of items has been reflected in a different way, that is through speed. The lighter weapons are
faster, and the heavier ones are slower. Same for arrows. I have also increased the speed of magical spells.
3) Reworking the prices, I have increased also the cost of gems. In the vanilla Oblivion, a flawed pearl is 2 drakes and a flawless diamond is 100: here, a flawed pearl is 5 drakes, and a flawless diamond is 1875.
4) Damages have been reworked too, and in some cases, increased by quite a bit: weapon TYPE is now more important than it used to be, so an iron longsword now deals the same damage of a daedric dagger, and not much less. Yes, it's daedric, but it's also a dagger. :) Glass and elven are better with blade weapons, ebony and dwarven are better with blunt weapons. All this was done in the name of giving each weapon a distinct personality, possibly at the expense of balance - if this is the case, I'll try to fix it in the future.
In any case, read the readme file for EXTENSIVE info - hope you enjoy this!
NOTE: Quick fix, I had forgotten to add a weight values to torches. Changed.