Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Don Zardeone

Uploaded by

Don_Zardeone

Virus scan

Safe to use

About this mod

Adds 2 basement cats to the Feed Bag in the IC Market District.

Permissions and credits
DonZar Basement Cats v1.0 for CM Partners 2.0
20090531 by Don Zardeone


SHORT VERSION:

WHAT IT DOES:
This mod adds 2 dark coloured Khajiit CM Partners (v2.0) to the Feed Bag in the IC Market District.

CREDITS:
Thanks go out to Aknevrec for Elven Assassin Armour, also available here http://www.tesnexus.com/downloads/file.php?id=15580 and author page here: http://www.tesnexus.com/modules/members/index.php?id=211916
This awesome set is also part of the CURP mod resource so you might already have it.

Thanks also go out to Eryen for Shade's Vampire hunter armour, also available here: http://www.tesnexus.com/downloads/file.php?id=18806

Give Kudos to them!!

REQUIRES:
- COBL with COBL races (hairs). - You probably already have this.
- CM Partners 1.8 or higher (made with 2.0) - You wouldn't be looking at this if you didn't already have this.

INSTALL:
Omod only. Just activate it.

IF YOU HAVE A RED SQUARE:
It is safe to install anyway. Just don't overwrite any of the existing files.
Activate the mod.
When asked if you want to be notified, say yes.
When asked if you want to overwrite, say no.

This is very likely to happen if you have CURP and/or Eryens vampire hunter armour.

COMPATIBILITY
If you have a mod that modifies the Feed Bag interior by a huge amount, then you have a problem. If you do not, then you don't have a problem. Yes, that simple.

If you have a mod which modifies the vanilla textures of Khajiit, then these cats might not look as expected. See long version/future plans for details

---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
LONG VERSION

Story available in readme.

KHATT:
Khatt is the 2hander melee guy of the two. Equip him with a daedric claymore or something big and pointy or heavy.
He likes to make things close, personal, nice and warm. Very, very warm.
Some call it Khatt's Mark or the Mark of Khatt. It's a special ability he has. You see, he likes to torch people.
Vampires don't like sunlight, and he doesn't like vampires. So what better way to kill a vampire than to set his pants on fire!
The fire burns nice and slow, first eating away their skin, damaging their armour, then attacking vital organs.
His victims tend to run away in fear. He also enchants them with a short light spell, marking them even if they go invisible.
He can't block attacks very well, but since he usually chases his victims, he doesn't really need to.

SHADE:
Shade likes bows. Shade likes immediate damage. Shade also comes prepared.
She is fast with bow and arrow and also has a ranged spell. While not as fearsome as Khatt's torching, it does way more damage in one blow.
She has a more powerful healing spell than the default CM partners spell. This spell also adds a short duration shield effect so she should be able to survive longer than Khatt.
Don't bother with a shield, she can't block either.
A torch and a 1handed sword should do fine though.

Both have been tested in a hard FCOM environment and they did "OK". For better results, enchant their armour with some shield enchantments (if you can afford it) and load them up with potions.


SPELLS
If you want to take away their special abilities, you can. In-game, remove their books. There are 3 in total, for now. Each book has a short description of the ability they have. Take the book away and they won't use the ability.


FUTURE PLANS: (maybe's)
v2.0:
- Custom race: Make a custom race so the textures don't bug out. They've been tested in vanilla, exnem and hgec with vanilla, exnem and ozmo textures and the only difference is that they look more fur-like on hgec. They have not been tested with better beasts or any of the khajiit overhauls. A custom race should fix any problems with those. But until someone reports a problem, I won't mess with it =P
- Script streamlining: The current spellbook scripts still use "begin gamemode" which will probably drop your FPS by 0.000001 or something extremely insgnificantly small whenever you move the books. I'm looking into removing "gamemode" but so far the scripts stop working if I do so euh, meh o.o


USING MY STUFF IN YOUR STUFF:
ehhh,
1. I did not make the armours, check the credits for those.
2. If you want to use the cats for something, keep in mind that I may be working on a quest for them. See below.
3. If you want to use the scripts for the spellbooks, feel free to use them. I take no responsibility for them messing things up. Keep in mind that I may be working on a bigger companion spellbook mod. See below

below: Hi, welcome to below.
Contact me at [email protected]. This is my spam account and it filters non-spam through to my supersecret filter accounts. You may have more luck PMing me on any major TES4 forum like beths or nexus.
If you want to use any of the stuff I made, let me know about it. Show me what you want to do with it. It may take up to 7 days for me to respond.