Adds two rings to the floor of the dungeon cell you start in, a Ring of NightEye and a Ring of Light. (They\'re on the floor near the bones.) Eliminates the need for torches, at least until you have two other magic rings you\'d rather wear. A quick mod by request.
Illumination v. 1.1
by Shimeru/Foxmaiden
== Changes ==
1.1 - Changed
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Adds two rings to the floor of the dungeon cell you start in, a Ring of NightEye and a Ring of Light. (They're on the floor near the bones.) Eliminates the need for torches, at least until you have two other magic rings you'd rather wear. A quick mod by request.
Illumination v. 1.1 by Shimeru/Foxmaiden
== Changes ==
1.1 - Changed the position of the rings slightly to address the vanishing problem (see Known Issues). - Included .omod version, for use with Timeslip's Mod Manager utility.
== Effects ==
At top.
== Rationale ==
By request. Makes navigating dungeons while using a shield easier.
== Compatibility ==
Should be compatible with everything; this mod only adds two instances of pre-existing items to the dungeon cell.
== Known Issues ==
Occasionally, with 1.0, picking up one of the rings would cause the other to disappear. The easiest workaround is to pick up one ring before starting the prisoner's dialogue; the other ring will then reappear, if it vanishes, after the emperor and guards have passed through your cell. There's no real need for both rings anyway, so just picking up the one you prefer also works.