Oblivion

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Created by

kyoma

Uploaded by

KyoParadox

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About this mod

A nifty mod for those that don\'t like how the Skeleton Key ruins the lockpicking experience with its unbreakability or the large security bonus it provides. This mod gives you several options to change how the Skeleton Key works and what sort of bonus it might give you.

Permissions and credits
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Kyoma's Skeleton Key Revised
Version 2.0
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1. Description
2. Install
3. Uninstall
4. Compatibility
5. History
6. Contact and Feedback

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1. Description
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I've always found the vanilla Skeleton Key a bit unbalancing, not the security bonus but the fact it was unbreakable. Since Oblivion's lockpicking system is very different you pretty much auto-succeed any attempt. And it becomes pointless to carry lockpicks with you, since it will always use the un-breakable Skeleton Key.

With mods like OOO that put restrictions on lockpicking containers it is often undesirable to remove the security bonus. So I came up with another solution, I replaced the vanilla Skeleton Key with a new one. In essence it's a normal misc item that has the same security bonus while carried. But you'll still need normal lockpicks. As of version 2 I've also included a few other alternatives that change the security bonus provided by the Skeleton Key.

You can change which mode to use by opening the console and typing this line: "set SKRMode to x". Where x is the number of the mode you want from the following choices.
-1: Unbreakable Skeleton Key, Fortify Security 40pts (ability)
0: Fake Skeleton Key, Fortify Security 40pts (ability)
1: Unbreakable Skeleton Key, Fortify Security 40pts for 5 seconds On Self (lesser power)
2: Unbreakable Skeleton Key, No Security Bonus
3: Fake Skeleton Key, Fortify Security 40pts for 5 seconds On Self (lesser power)

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2. Install
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* Copy the esp to "Oblivion\Data\" and activate it in the Oblivion Launcher (or by other means).

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3. Uninstall
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* Set the SKRMode global to -1 and wait approximately 15 seconds. Then you can save and remove the mod.

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4. Compatibility
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Changes the script on the Skeleton Key so needs to load after mods that do the same for it to work properly. Other than that no existing script is altered (I made a new skeleton key script).

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5. History
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2.0
* Added several new options for the Skeleton Key
1.0
* Initial release

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6. Contact and Feedback
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Should you have any questions or comments you can PM me (kyoma) at the Elder Scrolls Forum or post in the forum thread (see top of readme). Alternatively you can email me at daaf(dot)paradox(at)gmail(dot)com