The Ohmes-Raht so closely resembles the elven
folk that they could be cousins. Some believe
that the Khajitt are simply descendants of the
original Aldmer settlers in Tamriel, who evolved,
like the Altmer, Bosmer, Dunmer, and Orsimer,
because of circumstance, into the cat-like race
that walks the dunes of Elsweyr.
This mod adds the Ohmes-R
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
The Ohmes-Raht so closely resembles the elven folk that they could be cousins. Some believe that the Khajitt are simply descendants of the original Aldmer settlers in Tamriel, who evolved, like the Altmer, Bosmer, Dunmer, and Orsimer, because of circumstance, into the cat-like race that walks the dunes of Elsweyr.
This mod adds the Ohmes-Raht as a playable race to Oblivion. The race is balanced like all of Bethesda's original races. All meshes and textures are Bethesda's, I simply reassigned the textures to different meshes.