Oblivion

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rmpoe

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rmpoe

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This is just a simple mod that changes the leveled lists for alchemy ingredients to be higher than one per level. I tried to balance it by making rarer creature ingredients (that appear for higher levels) spawn in fewer numbers on merchants while more commons ones (such a

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This is just a simple mod that changes the leveled lists for alchemy ingredients [VendorIngredientsCreature, VendorIngredientsFlora, VendorIngredientsRare] to be higher than one per level.

I tried to balance it by making rarer creature ingredients (that appear for higher levels) spawn in fewer numbers on merchants while more commons ones (such as rat or crab meat) are everywhere, making rare ingredients still rare (only spawn in 3's as opposed to the original 1), and made common flora extremely common (spawn in 10's).

It always annoyed me when I walked into an alchemy shop to the sound of the merchant telling me she everything I need only to find that she has only one of the ingredient I wanted - and that's if I'm lucky! Now the vendors will spawn with a much bigger supply of ingredients. But note: you will still have to travel around if the particular merchant is sold out of the ingredient you want!