Oblivion
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in_disguise

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in_disguise

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About this mod

Updated! Dimensional Home! Cool Features!

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Home, Moonshadow 1.0b

1.0b: updated lighting, removed old non-harmful unused information, improved walk-in closet (+rm esp only). If updating from 1.0, back up saves, but should be ok to just overwrite esp, no items were lost during testing. Fixed script problems, added NOGORE version for those of you who aren't so bloodthristy.


House-Mod Features:

teleport home spell
Static Alchemy
Alchemy Sorter
Self-Locking Display Case
Lots of good-looking storage
Altars of spellmaking/enchanting
Bed cures status ailments/diseases
Combat training (of a sort)
Rooms for companions
Fence/Merchant that sells usefull things
optional esp for mannequin display area

Intro:

The Nerevarine knows about Tamriel's plight and your grim destiny, but has been called to fight evil elsewhere, and so has offered you a usage of his/her private retreat. A note waits for you at the Shrine of Azura (look on the lectern), which teaches you a spell, Call of Moonshadow. Try casting it.

Installation:

drop the "data" folder in your oblivion folder, Say yes if it asks if you can overwrite files. Check the idcHome1.0.esp in your data files startup menu, or the
After a few years away, I have finally gotten around to fixing this up. Basically at one point a patch messed with something in this mod, and now it is fixed.

idcHome1.0+rm.esp if you want a display room for mannequins. Don't check both, that might be bad.

Uninstallation: remove the esp's, and the "idc" folder in your data/meshes folder. Done!

Compatibility:

Anything that effects the AzuraShrineExterior cell might conflict. All rescources have been re-named, and care has been taken to be as clean as possible.