Oblivion

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moDem

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*** 1.2f *** - 15 new NPC\'s, a total of 94 NPC\'s. - Hans is now Part of the Anvil Militia - Fixed an Item Placement Bug (thx to SAgiZm) - Fixed the gra/gro thing aswell (again, thx to SAgiZm :>) Cheydinhal isn\'t finished yet, currently there aren\'t any Childs running around, reason of adding not more NPC\'s this time is simpl

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*** 1.2f ***

- 15 new NPC's, a total of 94 NPC's.
- Hans is now Part of the Anvil Militia
- Fixed an Item Placement Bug (thx to SAgiZm)
- Fixed the gra/gro thing aswell (again, thx to SAgiZm :>)

Cheydinhal isn't finished yet, currently there aren't any Childs running around, reason of adding not more NPC's this time is simply lack of time. Basically this is some kind of a "zomg, its not dead!" release.

This weekend i will have more time, and hopefully the total Number of NPC's will break through the 120, or more.

*** COMPLETE English Translation Online ***

Go grab it here now: http://www.tessource.net/files/file.php?id=2681

SAgiZm made an english translation which affects the few remaining german parts. "Freiwillige Wegwacht von xxx" is now "xxx Militia", "Des Grafen Waffen" is now "Counts Arms" again and so on. Also all the Town Guards have their proper names back, and it fixes a name mistake by myself with the orcish npc's (gra/gro) as well.

I will continue working on this mod on Tuesday or Wednesday... Next Stop: Cheydinhal.

*** As requested: NPC Only ***

This is the now a NPC-Only Plugin. Removed all Changes made to Items (Ingredients, Bows, Arrows, Spells etcetc). And it will continue as it is. NPC-Only. Its now fully compatible to the English version of the Game, as the german relabeling of Items is (or at least should be) completely gone. If i forgot some items, and you still encounter renamed ones, let me know. The "Torches at Night" Change remains. I will not remove that.

http://forum.gamingsource.net/index.php?showtopic=17847

No other Changes made this time, gone to enjoy the weekend.

*** Child Test ***

Mainly a "Child Test" Release. I've added 1 more Child in Bruma and 3 more in Anvil. Now they all have Familiy's (hopefully the right ones). I still don't know if i keep them, so i added a few more, with AI, and hoping for some feedback.

Note that its much easier (atleast for me) to make Males look like Childs, cause of their Body proportions. Females will always look somewhat like downscaled Adults. Also making the Faces of Males looking younger seems to be easier. Again, im hoping for some Feedback. Keep the Childs? Make em killable? Or completely remove them? Please let me know what you think: http://forum.gamingsource.net/index.php?showtopic=17847

Sometime at the next Week i will start to work on IC and Cheydinhal. And then adding travellers between all the Cities before continueing with the rest.


*** Another Update 1.2e ***

Changes to the last Version:

- Added 14 NPC's with AI. 74 NPC's so Far.
- Bruma got Town Guards, some of them are using Horses (see screens)
- For Test purposes i added 2 Childs (they SHOULD be unkillable, did not test that) in Bruma (see screens), for now they are just running around day & night. I still have to decide if i keep them, since their voice acting (at least in the german version) is very strange. Or i find a way to completely remove the voice acting for them, which would cause that they would absolutely say nothing (maybe some sort of player ignoring)...mhmhmh! don't really know yet...


*** A (Semi-)Quick Update 1.2d ***

Changes to the last Version:

- +9 NPC's and a Dog. Total of 60 NPC's (+ Dog :>).
- Mordil Kreinstark, the Begger in Anvil, now has a Dog Pal.
- Reinforcements for Hans have arrived.
- There are now voluntarily Town Guards in Anvil and Skingrad, too. From time to time they will take a rest in the Main Taverns of their Cites.
- The behaviour of Mordil Kreinstark (Anvil) has been redone
- The behaviour of Karl (Anvil) has been redone
- Merek (Chorrol) now wears a black Robe instead of white.

******

Changes to the last Version:

- 24 New NPC's, again all with their own AI. Thats a total of 51 NPC's for now. They are living in Anvil, Skingrad and Chorrol.

- Chorrol got a few voluntarily Town Guards. There are 3 Troops of 2 Men and a One-man-Army who are Patrolling the Area around the City, at least trying (:>) to make it a more safe place, but you will also meet them in the Towns Tavern at about 6 - 9pm.

- The NPC "Klerinadt" is now travelling between Anvil and Skingrad (Weekends Skingrad, Weekdays Anvil), as it was intended.

- The NPC "Freiherr von Gerstenkorn" now wears pants. :>

- The behaviour of the NPC's in Anvil got overworked, but maybe will be overworked again. They are just not moving enough.

- about 60% of all Guards in whole Cyradiil are now using Torches at night. And i leave it that way.