Oblivion

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Silverglade

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Silverglade

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Silverglade\'s Static Override Lists (SSOL) for MGE. The module makes the player built Hlaalu stronghold show up as a distant static.

Permissions and credits
Silverglade's Static Override Lists for MGE.

All questions and comments should be posted in the MGE thread on the official Bethesda forums.

: Description:
: These entries allow the player built Hlaalu stronghold to appear as
: distant statics. See the Notes section for more detail.
:
: Required MGE version(s):
: 3.8.0 and higher
:
: Recommended position in the static override list:
: Anywhere
:
: Creator:
: Silverglade
:
: Notes:
: There are three phases to building the stronghold. Each phase is covered
: by a separate set of static override files. This will allow players who
: don't complete the stronghold, and those who take their time in building
: the stronghold, to see the stronghold as it would actually appear in
: their game.
:
: To see the completed stronghold, you need to use all three architecture
: override files in your MGE static override list.
:
: Each phase is broken into two files.
:
: The architecture file displays the major architectural components. I
: attempted to view the stronghold from many high vantage points. I tried
: to figure out what really needed to be seen and what could be done
: without.
:
: The other file contains miscellaneous items and an objects that most
: people can probably live without. It also contains items that will, more
: than likely, be obstructed by the stronghold walls that go up during
: phase 2. If your PC already struggles with MGE, you probably shouldn't
: use these files. It will put a little less strain on your PC, with no
: real loss of quality.
:
: The construction equipment was not added because much of it is shared
: among the different strongholds. If you turn it on for one stronghold,
: you'll see the equipment at the other stronghold locations; even if you
: aren't building them. The only way to correct this would be to create an
: ESP patch for the game.
:
: MGE will not detect when you have completed phases. It is the your
: responsibility to rerun the MGE distant land wizard when you want to see
: the buildings from the previous phase. I suggest you add all of the
: override files to your MGE static override list. After they are added,
: you can change the extensions off the files (on disk) to control which
: ones will be read when the distant land wizard is rerun. By doing it
: this way, you don't have to keep modifying your static override list.