Oblivion

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kyrielle

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kyrielle

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About this mod

This Mod changes a few things in Lameterie\'s original mod: Shipping in Cyrodiil_Normal_Lights_V1-1.esp and Shipping in Cyrodiil_BC_NL_V1-1.esp. I do not have any Regular Traffic lights versions available at this time.

Permissions and credits
--- Shipping in Cyrodiil --- With Drawbridges

NOTE: I have tweaked the scripts and trigger zones since the first version of this file. If you would like to not have your operators continually open and close the bridge every 5 seconds for the 30 seconds it takes for the triggers to reset, download this update and overwrite the .esp.


---Summary---

This Mod changes a few things in Lameterie's original mod: Shipping in Cyrodiil_Normal_Lights_V1-1.esp and Shipping in Cyrodiil_BC_NL_V1-1.esp. I do not have any Regular Traffic lights versions available at this time.

Changes:

- Lowered the land outside of Leyawiin's East Gate such that the path is now underwater. Made the area passable by ship.

- Lowered the land on the path next to Fort Redman. Made the area passable by ship.

- Lowered the land near the IC Lake, allowing for less of an instance in running aground.

- Placed a WORKING drawbridge, complete with operator at: the path leading from Leyawiin's East Gate and the path leading to Fort Redman.


PLEASE BE ADVISED:

1. All captains are advised to approach bridges at less than 5 knots. The operator is old and can sometimes take a moment to flip the switch.

2. All captains are advised to proceed with caution when passing under the bridge as the infrastructure budget was cut tight this era, so the spacing between bridges is a rather tight squeeze.

3. Companions or any NPC attempting to go up the stairs and across the bridge while the bridge is raised will find themselves unable to do so until the bridge is lowered.

4. All operators are friends with the following factions: creature, player, bandit, marauder, and daedra. As I said, they are old and can't afford to be fighting off everything that comes near the bridge.


Enjoy!

Mod change log:

03/25/09

*Tweaked scripts in Shipping in Cyrodiil Normal lights
-NPC operators no longer open the bridges every 5 seconds after you trigger them.
-Trigger zones now properly work when approaching the bridge from the northern side.
*Added Better Cities version of Shipping in Cyrodiil Normal Lights
-Moved ship in Bravil Bay back a touch so it no longer blocks the walkway--it should be far back enough, if you still have problems walking in front of the ship on that walkway, let me know...I will be continually testing this myself time permits
-Applied tweaks above to BC version
*NOTE: There is a dock that crosses in front of the southern side of the Leyawiin drawbridge. I am having serious trouble removing it, or getting it to stay removed. If anyone has ny tips for how to remove this dock without touching any of the Better Cities or Open Better Cities .esps, please drop me a line. As it is, I do not think this dock will cause too many problems...it just isn't quite realistic.

03/20/09

*Fixed file not uploading problem
*Added Screenshots



Credits:

Couldn't have done this without Lameterie's fabulous Shipping in Cyrodiil.

Also couldn't have done this without the support of my fellow Craftybits Team Members (though this has little to do with Craftybits.)