Oblivion

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Kyrielle

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kyrielle

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\"Making a drawbridge A Step-by-Step Guide to Complex Daisy-Chaining\" is a tutorial on how to create your own drawbridge using Vanilla Oblivion objects, script fucntions, and actors.

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Making a drawbridge: A Step-by-Step Guide to Complex Daisy-Chaining

by Kyrielle/setsuna515

Drawbridges, as any explorer of Oblivion may have noted, already exist in fort ruins. The problem is, what happens when you want to make that drawbridge somewhere else? What happens when you want to, say, add a drawbridge operator? Or have two drawbridges?

This tutorial was spawned by my addition of drawbridges to Lameterie's Shipping in Cyrodiil. (I have just obtained permission from Lameterie to release the mod. I do not have versions for Better Cities or the original traffic lights, yet.) At a fellow modder's request, I've decided to make the process public.

The drawbridge mechanic requires nothing other than oblivion.esm. It does not use OBSE in any form, and can be easily created using the Construction Set's basic scripts.


Keep in mind, this mechanic was designed for ships driven by PLAYERS trying to pass through an open bridge on the water. You can always move the trigger zones and have the bridge open, but keep in mind, the scripts are set up to trigger only from the player. If you want to change who and what triggers the bridges opening, feel free to do so, but I will not outline how to do that. I have, however, made notations in the scripts themselves that should be helpful in giving you an idea of how they work.

So, let's begin!



Note: Contact me if you have any problems, I will try to address them as best as I can.